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This could be a result of the GRUser coordinates numerically approximating areas and volumes. I will take a closer look at this. |
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I should say, in general there seems to be no obvious solution. For the specific case of cartesian KS coordinates you can just integrate everything exactly. Easier too because sqrt(-g) =1. You would think that because of this the numerical calculation of areas with sqrt(-g) would be nearly exact, but maybe not. |
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Will constrained transport still result in the divergence of B being zero to machine precision when meshblocks are being created/destroyed during the simulation?
In my test problem (torus in Cartesian GR) it seems like the answer is no.
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