All notable changes will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Colored Health Bar
- MP4 Cutscene Support
- Full Options Menu
- Fixed Monster Song
- Week 7
- Full Mod Support
- Arrow Color Changing
- Not Hard-coded Events
- Combo Hud
- Skin Menu
- Engine Version Check
- Entire Animation Debug menu
- Change Main Menu entirely
- Change Main Menu Asset Fuctionality
- Basic Options Menu with a Mods Menu (read MODDING.md)
- 2 Default Mods
- Paths.hx function to find folders
- check to see if health icon is null in health icon (if so the animation is set to null)
- Watermark in gameplay
- How Tutorial is loaded
- Version system
- if the song characters in freeplay are null then it is the face icon instead of bf
- Main Menu BG scroll Factor
- Chart Editor Default Song
- animation debug gridBG to 16x16 instead of 10x10
- note input thing a bit
- Removed check if weeks are unlocked for weeks to be added
- Changelog for v2022-8-4 (version 1) AGAIN (im dumb)
- Helpful Functions file shit
- dialogue Background (doesnt do shit yet)
- if compiling with -DANIMtest you can open the animation debug (cant test it so im praying it works)
- being able to exit Animation Debug if not entered using story mode or freeplay
- funny images in images
- Health is now watched in haxeflixels debug menu thing
- Variable organizing in freeplay
- Monster Song
- Animation Debug Grid BG scroll factor
- Changelog for v2022-8-4 (version 1)
- Miss Counter
- Exit to Chart Editor
- Exit to Freeplay and Exit to Story Mode