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PolyTechFramework.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<OutputType>Library</OutputType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>Libraries\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>Libraries\BepInEx.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>Libraries\ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Libraries\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Libraries\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>Libraries\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Libraries\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Libraries\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>Libraries\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>