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Since updating textures requires access to Encoder in gfx_graphics, the only way to "update" a texture, for now, is by creating a new texture. This line replaces the old texture with the new one.
The "paint" example has a memory leak, which I thought this call in piston_window should clean up.
Might be a memory leak in Gfx.
Since updating textures requires access to
Encoder
in gfx_graphics, the only way to "update" a texture, for now, is by creating a new texture. This line replaces the old texture with the new one.The "paint" example has a memory leak, which I thought this call in piston_window should clean up.
cc @kvark
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