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Copy pathMatrix.cs
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Matrix.cs
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using System;
public class Matrix
{
public double[] Values = null;
readonly int N = 0;
//----------------------------------
public Matrix(int _N)
{
this.N = _N;
Values = new double[N * N];
}
//----------------------------------
public Matrix(int _N, double InitValue)
{
this.N = _N;
Values = new double[N * N];
for (int x = 0; x < N * N; x++)
Values[x] = InitValue;
}
//----------------------------------
public static Matrix GetMatrixRandom(int _N, Random rnd)
{
Matrix M = new Matrix(_N);
for (int x = 0; x < M.N * M.N; x++)
M.Values[x] = rnd.Next(256) - 128;
M.Normalize();
return M;
}
//----------------------------------
public static Matrix[] GetMatrixArrayRandom(int _N, Int32 cnt, Random rnd)
{
Matrix[] coefs = new Matrix[cnt];
for (int i = 0; i < cnt; i++)
coefs[i] = Matrix.GetMatrixRandom(_N, rnd);
return coefs;
}
//----------------------------------
public static Matrix[] FillRnd(int _N, Int32 cnt, Random rnd, int[,] Example)
{
Matrix[] coefs = new Matrix[cnt];
for (int i = 0; i < cnt; i++)
{
coefs[i] = new Matrix(_N);
int x = rnd.Next(Example.GetLength(0) - _N);
int y = rnd.Next(Example.GetLength(1) - _N);
for (int y1 = 0; y1 < _N; y1++)
for (int x1 = 0; x1 < _N; x1++)
coefs[i].Values[x1 + y1 * _N] = Example[x1 + x, y1 + y];
coefs[i].Normalize();
}
return coefs;
}
//----------------------------------
public void MatrixRandom()
{
Random rnd = new Random();
for (int x = 0; x < N * N; x++)
Values[x] = rnd.Next(256) - 128;
Normalize();
}
//----------------------------------
public Matrix Negative()
{
Matrix M = new Matrix(N);
for (int x = 0; x < N * N; x++)
M.Values[x] = -Values[x];
return M;
}
//----------------------------------
public static Matrix[] GetMatrixArrayEmpty(int _N, Int32 cnt)
{
Matrix[] coefs = new Matrix[cnt];
for (int i = 0; i < cnt; i++)
coefs[i] = new Matrix(_N, 0);
return coefs;
}
//----------------------------------
public Boolean AllZero()
{
for (int i = 0; i < N; i++)
if (Values[i] != 0)
return false;
return true;
}
//----------------------------------
public void Fill(Double Value)
{
for (int x = 0; x < N * N; x++)
Values[x] = Value;
}
//----------------------------------
public void FillRnd(Random rnd)
{
for (int x = 0; x < N * N; x++)
Values[x] = rnd.Next(256) - 128;
Normalize();
}
//----------------------------------
public void FillRnd(Random rnd, int[,] Example)
{
int x = rnd.Next(Example.GetLength(0) - N);
int y = rnd.Next(Example.GetLength(1) - N);
for (int y1 = 0; y1 < N; y1++)
for (int x1 = 0; x1 < N; x1++)
Values[x1 + y1 * N] = Example[x1 + x, y1 + y];
Normalize();
}
//----------------------------------
public void CopyFrom(Matrix M)
{
for (int x = 0; x < N * N; x++)
Values[x] = M.Values[x];
}
//----------------------------------
public Matrix Average()
{
Matrix M = new Matrix(N);
double total = 0;
for (int x = 0; x < N * N; x++)
total += Values[x];
for (int x = 0; x < N * N; x++)
M.Values[x] = total / (N * N);
return M;
}
//----------------------------------
public static double Dot(Matrix a1, Matrix b1)
{
double Value = 0;
for (int x = 0; x < a1.N * a1.N; x++)
Value += a1.Values[x] * b1.Values[x];
return Value;
}
//----------------------------------
public Matrix Add(Double A)
{
Matrix M = new Matrix(N);
for (int x = 0; x < N * N; x++)
M.Values[x] = Values[x] + A;
return M;
}
//----------------------------------
public static Matrix operator +(Double a1, Matrix b1)
{
Matrix M = new Matrix(b1.N);
for (int x = 0; x < b1.N * b1.N; x++)
M.Values[x] = b1.Values[x] + a1;
return M;
}
//----------------------------------
public static Matrix operator +(Matrix a1, double b1)
{
Matrix M = new Matrix(a1.N);
for (int x = 0; x < a1.N * a1.N; x++)
M.Values[x] = a1.Values[x] + b1;
return M;
}
//----------------------------------
public static Matrix operator +(Matrix a1, Matrix b1)
{
Matrix M = new Matrix(a1.N);
for (int x = 0; x < a1.N * a1.N; x++)
M.Values[x] = a1.Values[x] + b1.Values[x];
return M;
}
//----------------------------------
public static Matrix operator *(Matrix a1, Matrix b1)
{
Matrix M = new Matrix(a1.N);
for (int x = 0; x < a1.N * a1.N; x++)
M.Values[x] = a1.Values[x] * b1.Values[x];
return M;
}
//----------------------------------
public static Matrix operator /(Matrix a1, double b1)
{
Matrix M = new Matrix(a1.N);
for (int x = 0; x < a1.N * a1.N; x++)
M.Values[x] = a1.Values[x] / b1;
return M;
}
//----------------------------------
public static Matrix operator *(Matrix a1, double b1)
{
Matrix M = new Matrix(a1.N);
for (int x = 0; x < a1.N * a1.N; x++)
M.Values[x] = a1.Values[x] * b1;
return M;
}
//----------------------------------
public static Matrix operator *(double a1, Matrix b1)
{
Matrix M = new Matrix(b1.N);
for (int x = 0; x < b1.N * b1.N; x++)
M.Values[x] = a1 * b1.Values[x];
return M;
}
//----------------------------------
public static Matrix operator -(Matrix a1, Matrix b1)
{
Matrix M = new Matrix(a1.N);
for (int x = 0; x < a1.N * a1.N; x++)
M.Values[x] = a1.Values[x] - b1.Values[x];
return M;
}
//----------------------------------
public static Matrix operator -(Double a1, Matrix b1)
{
Matrix M = new Matrix(b1.N);
for (int x = 0; x < b1.N * b1.N; x++)
M.Values[x] = b1.Values[x] - a1;
return M;
}
public static Matrix operator -( Matrix a1)
{
Matrix M = new Matrix(a1.N);
for (int x = 0; x < a1.N * a1.N; x++)
M.Values[x] = -a1.Values[x];
return M;
}
//----------------------------------
public static Matrix operator -(Matrix a1, double b1)
{
Matrix M = new Matrix(a1.N);
for (int x = 0; x < a1.N * a1.N; x++)
M.Values[x] = a1.Values[x] - b1;
return M;
}
//----------------------------------
public Matrix Sub(Matrix A)
{
Matrix M = new Matrix(N);
for (int x = 0; x < N * N; x++)
M.Values[x] = Values[x] - A.Values[x];
return M;
}
//----------------------------------
static public double EuclideanDistance(Matrix a1, Matrix b1)
{
double total = 0;
for (int x = 0; x < a1.N * a1.N; x++)
total += (a1.Values[x] - b1.Values[x]) * (a1.Values[x] - b1.Values[x]);
return Math.Sqrt(total);
}
//----------------------------------
static public Matrix Nearest(Matrix Reference, Matrix[] Coefs, ref Int32 Index)
{
double min = 999999;
//int pick = 0;
double tmp1;
double tmp2;
for (int i = 0; i < Coefs.Length; i++)
{
double err1 = 0;
double err2 = 0;
for (int x = 0; x < Reference.N * Reference.N; x++)
{
tmp1 = (Reference.Values[x] - Coefs[i].Values[x]);
tmp2 = (Reference.Values[x] + Coefs[i].Values[x]);
err1 += tmp1 * tmp1;
err2 += tmp2 * tmp2;
}
if (err1 < min)
{
min = err1;
Index = i;
}
if (err2 < min)
{
min = err2;
Index = i;
}
}
return Coefs[Index];
}
//----------------------------------
static public Matrix MaxDot(Matrix Reference, Matrix[] Coefs, ref Int32 Index)
{
double max = 0;
double value = 0;
for (int i = 0; i < Coefs.Length; i++)
{
value =Math.Abs( Matrix.Dot(Reference, Coefs[i]));
if (value>max)
{
max = value;
Index = i;
}
}
return Coefs[Index];
}
//----------------------------------
static public Matrix Sign(Matrix Reference, Matrix Coefs)
{
double tmp1;
double tmp2;
double err1 = 0;
double err2 = 0;
for (int x = 0; x < Reference.N * Reference.N; x++)
{
tmp1 = (Reference.Values[x] - Coefs.Values[x]);
tmp2 = (Reference.Values[x] + Coefs.Values[x]);
err1 += tmp1 * tmp1;
err2 += tmp2 * tmp2;
}
if (err1 < err2)
return Reference;
else
return -Reference;
}
//----------------------------------
static public Matrix DotMinimumEuclideanDistance(Matrix Reference, Matrix[] Coefs, ref Int32 Index)
{
double min = 9999999999;
double value = 0;
for (int i = 0; i < Coefs.Length; i++)
{
value = Matrix.Dot(Reference, Coefs[i]);
double err = EuclideanDistance(value * Coefs[i] , Reference);
if (err<min)
{
min = err;
Index = i;
}
}
return Coefs[Index];
}
//----------------------------------
public Matrix Mul(Double A)
{
Matrix M = new Matrix(N);
for (int x = 0; x < N * N; x++)
M.Values[x] = Values[x] * A;
return M;
}
//----------------------------------
public Matrix MinMax()
{
double min = 255;
double max = 0;
double avg = 0;
double cnt = 0;
Matrix M = new Matrix(N);
for (int x = 0; x < N * N; x++)
{
avg += Values[x];
if (Values[x] > max)
max = Values[x];
if (Values[x] < min)
min = Values[x];
cnt += 1;
}
avg /= cnt;
double d = 0;
if (Math.Abs(avg - min) > d)
d = Math.Abs(avg - min);
if (Math.Abs(avg - max) > d)
d = Math.Abs(avg - max);
for (int x = 0; x < N * N; x++)
M.Values[x] = 128 + (Values[x] - avg) * 127 / d;
return M;
}
//----------------------------------
public void Normalize()
{
double avg;
double total = 0;
for (int x = 0; x < N * N; x++)
total += Values[x];
avg = total / (N * N);
double rangetotal = 0;
for (int x = 0; x < N * N; x++)
rangetotal += (Values[x] - avg) * (Values[x] - avg);
double maxrange = Math.Sqrt(rangetotal);
if (maxrange == 0)
for (int x = 0; x < N * N; x++)
Values[x] = 0;
else
for (int x = 0; x < N * N; x++)
Values[x] = (Values[x] - avg) / maxrange;
}
//----------------------------------
public Matrix GetNormalized()
{
Matrix M = new Matrix(N);
double avg;
double total = 0;
for (int x = 0; x < N * N; x++)
total += Values[x];
avg = total / (N * N);
double rangetotal = 0;
for (int x = 0; x < N * N; x++)
rangetotal += (Values[x] - avg) * (Values[x] - avg);
double maxrange = Math.Sqrt(rangetotal);
if (maxrange == 0)
for (int x = 0; x < N * N; x++)
M.Values[x] = 0;
else
for (int x = 0; x < N * N; x++)
M.Values[x] = (M.Values[x] - avg) / maxrange;
return M;
}
}