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Translations still not working #64
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That's because RTD uses |
Functions like void RTDPrintAll(const char[] sFormat, any ...)
{
char sMsg[255];
for (int i = 1; i <= MaxClients; ++i)
{
if (!IsClientInGame(i) || IsFakeClient(i))
{
continue;
}
SetGlobalTransTarget(i);
VFormat(sMsg, 255, sFormat, 2);
PrintToChat(i, CHAT_PREFIX ... " %s", sMsg );
}
} |
Hey, sorry I didn't take a look at it for 2.4.0. This kinda relates to #44 so lemme just reference it here. The reason it's
@MAGNAT2645 can you let me know which ones? All the player facing strings should be translated afaik. |
I can do PR but not right now and idk how much changes need to be done. I didnt look at every piece of code yet, just some lines. RTDPrint(initiator, "%N is already using RTD.", client); (Cant copy line url in GitHub Mobile) |
Closing this as duplicate of #44, I'll be mentioning that issue with the fix. |
The plugin only uses EN-US language even if you change in-game language.
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