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theme.txt
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# GUI - STATUS
status.notice.fgcolor = #000000
status.notice.bgcolor = #818b95
status.error.fgcolor = #ffffff
status.error.bgcolor = #662000
status.edit.fgcolor = #000000
status.edit.bgcolor = #cc9900
status.font = Segoe UI,plain,14
# GUI - TABS
# settings for the tabs at the top
# (tab images are stored in the lib/theme folder)
header.bgcolor = #818b95
header.text.selected.color = #1a1a00
header.text.unselected.color = #ffffff
header.text.font = Segoe UI,plain,14
# GUI - CONSOLE
# Code and console font are handled by preferences, since size/etc is modifiable
console.color = #BBDDFF
console.output.color = #333333
console.error.color = #FF3000
# GUI - BUTTONS
buttons.bgcolor = #333355
buttons.status.font = Segoe UI,plain,14
buttons.status.color = #AAFFAA
# GUI - MODE
mode.button.bgcolor = #FF0000
mode.button.font = Arial Black,plain,12
mode.button.color = #A0A6C0
# GUI - LINESTATUS
linestatus.color = #AAFFAA
linestatus.bgcolor = #333355
# EDITOR - DETAILS
# foreground and background colors
editor.fgcolor = #000000
editor.bgcolor = #ffffff
# highlight for the current line
editor.linehighlight.color=#CCEECC
# highlight for the current line
editor.linehighlight=true
# caret blinking and caret color
editor.caret.color = #0000FF
editor.caret.blink=false
# color to be used for background when 'external editor' enabled
editor.external.bgcolor = #c8d2dc
# selection color
editor.selection.color =#BBEEFF
# unclosed string
editor.invalid.style = #FF7777,bold
# little pooties at the end of lines that show where they finish
editor.eolmarkers = false
editor.eolmarkers.color = #FF0000
# bracket/brace highlighting
editor.brackethighlight = true
editor.brackethighlight.color = #33AA33
# TEXT - KEYWORDS
# e.g. Functions (setup(), size(), ...)
# Keywords followed by a parenthesis are also using this color... (sigh)
editor.function1.style = #0088EE,plain
# e.g. Methods (functions inside a class)
editor.function2.style = #5599FF,plain
# e.g. Datatypes and keywords (void, int, boolean, etc.)
editor.keyword1.style = #77AA55,plain
# e.g. Processing fields [variables within a class]
editor.keyword2.style = #AA8855,plain
# e.g. Processing variables (width, height, focused, mouseX, etc.)
editor.keyword3.style = #AA0077,plain
# TEXT - LITERALS
# Literal strings and chars
editor.literal1.style = #8000FF,plain
# p5 built in variables: e.g. mouseX, width, pixels, frameCount...
# and constants: e.g. RGB, TWO_PI
editor.literal2.style = #FF8855,plain
# e.g. + - = /
# (doesn't work!)
editor.operator.style = #FF0000,plain
# for words followed by a colon (goto labels)
editor.label.style = #F00080,bold
# TEXT - COMMENTS
# Block and line comments
editor.comment1.style = #7070A0,plain
# Doc comments /** */
editor.comment2.style = #0000A0,plain
# LINE STATUS - editor line number status bar at the bottom of the screen
linestatus.font = SansSerif,plain,10
linestatus.height = 20