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SILENT HILL 3 Redux.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="SILENT HILL 3 Redux" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug i686">
<Option output="bin/Debug/i686/sh3rd" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/i686" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-march=i686" />
<Add option="-m32" />
<Add option="-g" />
<Add directory="include" />
</Compiler>
<ResourceCompiler>
<Add option="-F pe-i386" />
</ResourceCompiler>
<Linker>
<Add option="-m32" />
<Add option="-m32 -lmingw32 -lz -lfreetype -lftgl -lSDL2main -lSDL2 -lopengl32 -lglew32" />
<Add directory="lib/i686" />
</Linker>
</Target>
<Target title="Release i686">
<Option output="bin/Release/i686/sh3rd" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/i686" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-march=i686" />
<Add option="-O2" />
<Add option="-std=c++14" />
<Add option="-m32" />
<Add directory="include" />
</Compiler>
<ResourceCompiler>
<Add option="-F pe-i386" />
</ResourceCompiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add option="-m32 -lmingw32 -lz -lfreetype -lftgl -lSDL2main -lSDL2 -lopengl32 -glew32" />
<Add directory="lib/i686" />
</Linker>
</Target>
<Target title="Debug x86_64">
<Option output="bin/Debug/x86_64/sh3rd" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x86_64" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add option="-m64 -lmingw32 -lz -lfreetype -lftgl -lSDL2main -lSDL2 -lopengl32 -lglew64" />
<Add directory="lib/x86_64" />
</Linker>
</Target>
<Target title="Release x86_64">
<Option output="bin/Release/x86_64/sh3rd" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/x86_64" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-O2" />
<Add option="-m64" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add option="-m64 -lmingw32 -lz -lfreetype -lftgl -lSDL2main -lSDL2 -lopengl32 -lglew64" />
<Add directory="lib/x86_64" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wnon-virtual-dtor" />
<Add option="-Wundef" />
<Add option="-Wfloat-equal" />
<Add option="-Wunreachable-code" />
<Add option="-Wswitch-enum" />
<Add option="-Weffc++" />
<Add option="-pedantic" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=c++14" />
<Add option="-Wsign-compare" />
<Add option="-Wold-style-cast" />
<Add option="-Wdeprecated" />
<Add option="-Wsign-conversion" />
<Add option="-Wconversion" />
<Add option="-fexceptions" />
</Compiler>
<Unit filename="include/SH3/arc/file.hpp" />
<Unit filename="include/SH3/arc/section.hpp" />
<Unit filename="include/SH3/arc/types.hpp" />
<Unit filename="include/SH3/arc/vfile.hpp" />
<Unit filename="include/SH3/error.hpp" />
<Unit filename="include/SH3/graphics/model.hpp" />
<Unit filename="include/SH3/graphics/msbmp.hpp" />
<Unit filename="include/SH3/graphics/quad.hpp" />
<Unit filename="include/SH3/graphics/texture.hpp" />
<Unit filename="include/SH3/system/assert.hpp" />
<Unit filename="include/SH3/system/config.hpp" />
<Unit filename="include/SH3/system/exit_code.hpp" />
<Unit filename="include/SH3/system/glbuffer.hpp" />
<Unit filename="include/SH3/system/glcontext.hpp" />
<Unit filename="include/SH3/system/glprogram.hpp" />
<Unit filename="include/SH3/system/glvertarray.hpp" />
<Unit filename="include/SH3/system/input.hpp" />
<Unit filename="include/SH3/system/input_config.hpp" />
<Unit filename="include/SH3/system/log.hpp" />
<Unit filename="include/SH3/system/sdl_destroyer.hpp" />
<Unit filename="include/SH3/system/window.hpp" />
<Unit filename="include/SH3/types/vertex.hpp" />
<Unit filename="resource32.rc">
<Option compilerVar="WINDRES" />
<Option target="Debug i686" />
<Option target="Release i686" />
</Unit>
<Unit filename="resource64.rc">
<Option compilerVar="WINDRES" />
<Option target="Debug x86_64" />
<Option target="Release x86_64" />
</Unit>
<Unit filename="source/SH3/arc/file.cpp" />
<Unit filename="source/SH3/arc/types.cpp" />
<Unit filename="source/SH3/arc/vfile.cpp" />
<Unit filename="source/SH3/graphics/msbmp.cpp" />
<Unit filename="source/SH3/graphics/quad.cpp" />
<Unit filename="source/SH3/graphics/texture.cpp" />
<Unit filename="source/SH3/system/assert.cpp" />
<Unit filename="source/SH3/system/config.cpp" />
<Unit filename="source/SH3/system/glbuffer.cpp" />
<Unit filename="source/SH3/system/glcontext.cpp" />
<Unit filename="source/SH3/system/glprogram.cpp" />
<Unit filename="source/SH3/system/glvertarray.cpp" />
<Unit filename="source/SH3/system/input.cpp" />
<Unit filename="source/SH3/system/log.cpp" />
<Unit filename="source/SH3/system/window.cpp" />
<Unit filename="source/SH3/angle.cpp" />
<Unit filename="source/main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>