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Func.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ghost_RTM_By_BISOON
{
class Func
{
public enum Address
{
Function_Address = 0x4A0700,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0xF44980,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
//G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620
}
public class Sv
{
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
RPC.Call((uint)Address.SV_GameSendServerCommand, client, 0, (text));
}
public static void iPrintlnCenter(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "e \"" + input + "\"");
}
public static void Vision(int client, string input)
{
SV_GameSendServerCommand(client, "J \"" + input + "\"");
}
public static void NoGun(int client)
{
SV_GameSendServerCommand(client, "a 0");
}
public static void PlaySound(int client, string input)
{
SV_GameSendServerCommand(client, "n \"" + input + "\"");
}
public static void KickWithError(int client, string input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, int input)
{
SV_GameSendServerCommand(client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "q " + input + "");
}
public class UnlockTrophy
{
public static void UnlockAllTrophies()
{
string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";
for (int i = 0; i < 91; i++)
{
RPC.Call((uint)Address.SV_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call((uint)Address.SV_GameSendServerCommand, -1, 1, Achievements[i]);
}
}
}
}
public static void Cbuf_AddText(UInt32 Client, String Command)
{
RPC.Call((uint)Address.Cbuf_AddText, Client, Command);
}
public static void MapCommand(String Command)
{
RPC.Call((uint)Address.Cbuf_AddText, Command);
}
public static void GiveWeapon(int client, int weapon)
{
RPC.Call(0x2947fc, Convert.ToUInt32(0xf44980 + (client * 0x3700)), weapon, 0, 0);
RPC.Call(0x24879c, Convert.ToUInt32(0xf44980 + (client * 0x3700)), weapon, 0, 9999999, 1);
}
//public static void SetModel(int client, string model)
//{
// RPC.Call(Address.G_SetModel, Address.G_Entity + (client * 0x280), model);
// /*Exmple:
// SetModel(0,"mp_fullbody_juggernaut_heavy_black")
// Will give Juggernaut Model to client 0*/
//}
private static UInt32 G_Client(Int32 clientIndex)
{
return (0xF44980 + ((UInt32)(0x3700 * clientIndex)));
}
private static UInt32 G_Entity(Int32 clientIndex)
{
return (0xE04980 + ((UInt32)(0x280 * clientIndex)));
}
public static Int32 SpawnTurret(string Type, string ModelName, int Client)
{
float[] Angles = ReadSingle(G_Entity((Int32)Client) + 0x144, 3);
float[] Pos = ReadSingle(G_Client((Int32)Client) + 0x1C, 3);
int Ent = RPC.Call(0x290E58);
WriteSingle((uint)Ent + 0x138, new float[] { Pos[0], Pos[1], Pos[2] });
WriteSingle((uint)Ent + 0x144, new float[] { Angles[0], Angles[1], Angles[2] });
RPC.Call(0x28FA4C, Ent, ModelName);// G_SetModel Ghosts
RPC.Call(0x2A2A40, Ent, Type);//G_SpawnTurret Ghosts
return Ent;
}
public static Int32 Spawn(string ModelName, int Client)
{
int Ent = RPC.Call(0x290E58);
float[] Angles = ReadSingle(G_Entity((Int32)Client) + 0x144, 3);
float[] Pos = ReadSingle(G_Client((Int32)Client) + 0x1C, 3);
WriteSingle((uint)Ent + 0x138, new float[] { Pos[0], Pos[1], Pos[2] });
WriteSingle((uint)Ent + 0x144, new float[] { Angles[0], Angles[1], Angles[2] });
RPC.Call(0x28FA4C, Ent, ModelName);// G_SetModel Ghosts
RPC.Call(0x286710, new object[] { Ent });
return Ent;
}
private static void WriteSingle(UInt32 address, float[] input)
{
Int32 length = input.Length;
Byte[] array = new Byte[length * 4];
for (Int32 i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (Int32)(i * 4));
}
PS3.SetMemory(address, array);
}
private static float[] ReadSingle(UInt32 address, Int32 length)
{
byte[] memory = PS3.ReadBytes(address, length * 4);
ReverseBytes(memory);
float[] numArray = new float[length];
for (Int32 i = 0; i < length; i++)
{
numArray[i] = BitConverter.ToSingle(memory, ((length - 1) - i) * 4);
}
return numArray;
}
private static byte[] ReverseBytes(byte[] input)
{
Array.Reverse(input);
return input;
}
}
}