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application.py
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from functools import wraps
import os
from flask import Flask, render_template, request, flash, redirect, url_for, jsonify, get_flashed_messages, session
from flask_socketio import SocketIO, emit, join_room, leave_room
from dotenv import load_dotenv
import json
load_dotenv()
app = Flask(__name__)
app.config['SECRET_KEY'] = 'mysecretkey'
socketio = SocketIO(app)
rooms = {"General Room": [],
"Web": [],
"CS": []}
users = []
def login_required(f):
"""
Decorate routes to require login.
http://flask.pocoo.org/docs/0.12/patterns/viewdecorators/
"""
@wraps(f)
def decorated_function(*args, **kwargs):
if session.get("userConnect") is None:
print("se limpio")
return redirect("/")
return f(*args, **kwargs)
return decorated_function
@app.route("/", methods=["GET", "POST"])
def index():
if request.method == "GET":
if "userConnect" in session:
return redirect("/chat")
else:
return render_template("login.html")
else:
name = request.form.get("name")
for names in users:
if name == names:
print("Nombre de usuario no válido")
return render_template("login.html")
users.append(name)
session["userConnect"] = name
return redirect("/chat")
@app.route("/logout")
def logout():
"""Log user out"""
user = session.get("userConnect")
if user in users:
users.remove(user)
# Forget any user_id
session.clear()
# Redirect user to login form
return redirect("/")
@app.route("/chat")
@login_required
def chat():
global rooms
return render_template("chat.html", rooms=rooms, name_user = session["userConnect"])
@app.errorhandler(404)
def page_not_found(e):
return render_template('404.html'), 404
# @app.route("/login")
# def login():
# return render_template("login.html")
@app.route('/register', methods=['POST'])
def register():
username = request.form['username']
session['username'] = username
return redirect(url_for('chat'))
@socketio.on('cargar_rooms')
def cargar_rooms(data):
lista_rooms = rooms
emit('cargar_rooms2', lista_rooms)
@socketio.on('join')
def on_join(data):
username = data['username']
room = data['room']
join_room(room)
send(username + ' has entered the room.', to=room)
# @socketio.on("join_room")
# def Join(room):
# join_room(room)
# emit('mensaje', f"Un usuario ah ingresado a la Sala {room}", broadcast=False,
# include_self=False, to=room)
@socketio.on('leave')
def on_leave(data):
username = data['username']
room = data['room']
leave_room(room)
send(username + ' has left the room.', to=room)
@socketio.on('create_room')
def create_room(data):
room_name = data['roomName']
rooms[room_name]=[]
emit('room_created', {'roomName': room_name}, broadcast=True)
print(rooms)
print('Sala creada:', room_name)
@socketio.on('register_user')
def register_user(data):
username = data['username']
users.append(username)
emit('registration_successful', {'username': username})
@socketio.on('connect')
def connect():
emit('connection_success', {'message': 'Conexión exitosa'}) # Emite un evento de éxito de conexión
@socketio.on('disconnect')
def disconnect():
emit('user_disconnected', {'userId': request.sid})
# @socketio.on("message")
# def message(data):
# print(data)
# emit("message", data["message"], broadcast=False, include_self=True, to=data["room"])
@socketio.on("message")
def message(data):
print(data)
diccio = {"Usuario": data["nombre"], "Mensaje": data["message"], "Date": data["dateTime"] }
rooms[data["room"]].append(diccio)
print(rooms)
# emit("message", data["message"], broadcast=True)
emit("message", data, broadcast=True)
@socketio.on("cargar_mensajes")
def cargar_mensajes(data):
mensajes = rooms[data]
emit("cargar_mensajesJS", mensajes)
# @socketio.on("cargar_usuarios")
# def cargar_usuarios(data):
# usuarios = rooms[data]
# emit("cargar_usuariosJS", usuarios)
@socketio.on('new_message')
def new_message(data):
room_name = data['roomName']
message = data['message']
if room_name not in rooms:
rooms[room_name] = []
rooms[room_name].append(message)
emit('message_sent', {'message': message}, room=room_name)
print('Mensaje enviado:', message)
# @socketio.on("msg")
# def msg(rooms):
if __name__ == '__main__':
socketio.run(app, debug=True)