Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

NPC merchant stuck after empty autosell #3941

Open
Henrybk opened this issue Jan 10, 2025 · 0 comments
Open

NPC merchant stuck after empty autosell #3941

Henrybk opened this issue Jan 10, 2025 · 0 comments

Comments

@Henrybk
Copy link
Contributor

Henrybk commented Jan 10, 2025

If you trigger an empty autosell (by using the console or a macro in the example bellow) the sequence will fail and openkore won't be able to talk to npc merchants again.

Issue noted in xKore 3, unsure if it happens in Poseidon or xKore 0-1-2

Needs further testing.

[2025.01.10 09:37:12.10] [eventMacro] Conditions met for automacro 'timedautosell', calling macro 'do_sell'
[2025.01.10 09:37:12.30] Initiating auto-sell.
[2025.01.10 09:37:12.35] Calculating auto-sell route to: Training Ground(new_1-3): 100, 50
[2025.01.10 09:37:13.43] NPC Exists: Brade#newbe04 (96, 30) (ID 1) - (0)
[2025.01.10 09:37:15.43] NPC Exists: Merchant#newbe09 (100, 50) (ID 8) - (4)
[2025.01.10 09:37:21.18] Ready to start selling items
[2025.01.10 09:37:21.18] Done talking with NPC Merchant#newbe09 (4).
[2025.01.10 09:37:37.19] [2025.01.10 09:37:38.22] Did not received the sell result from server after sell packet was sent.
[2025.01.10 09:37:38.22] Auto-sell sequence completed.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant