From 9b0c98c8263b6f8dfd2e92ea672d9aaf288dfb5d Mon Sep 17 00:00:00 2001 From: NeonKnightOA Date: Mon, 25 Mar 2024 17:52:31 -0300 Subject: [PATCH] New descriptions for "Award Pushing" + slight change for "Framerate Dependant". (#288) --- code/q3_ui/ui_startserver.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/code/q3_ui/ui_startserver.c b/code/q3_ui/ui_startserver.c index 30d905f0..eac421e5 100644 --- a/code/q3_ui/ui_startserver.c +++ b/code/q3_ui/ui_startserver.c @@ -927,7 +927,7 @@ static const char *weaponModeElimination_list[] = { }; static const char *pmove_list[] = { - "Framerate dependent", + "Framerate Dependant", "Fixed framerate 125Hz", "Fixed framerate 91Hz", "Accurate", @@ -935,9 +935,9 @@ static const char *pmove_list[] = { }; static const char *awardPushing_list[] = { - "Pushed Loses A Point", - "Pusher Scores A Point", - "Last Attacker Scores", + "Disabled", + "Last Pusher", + "Last Attacker", NULL }; @@ -1644,16 +1644,16 @@ Descriptions should have 48 characters or less per line, and there can't be more static void ServerOptions_StatusBar_AwardPushing( void* ptr ) { switch( ((menulist_s*)ptr)->curvalue ) { case 1: - UI_DrawString( 320, 440, "Pusher Scores A Point: If a player dies in a pit", UI_CENTER|UI_SMALLFONT, colorWhite ); - UI_DrawString( 320, 460, "the void or another hazard, their pusher scores.", UI_CENTER|UI_SMALLFONT, colorWhite ); + UI_DrawString( 320, 440, "Last Pusher: If a player is pushed into a level", UI_CENTER|UI_SMALLFONT, colorWhite ); + UI_DrawString( 320, 460, "hazard and dies, their pusher scores a point.", UI_CENTER|UI_SMALLFONT, colorWhite ); break; case 2: - UI_DrawString( 320, 440, "Last Attacker Scores: If a player suicides via", UI_CENTER|UI_SMALLFONT, colorWhite ); - UI_DrawString( 320, 460, "pit, void or hazard, their last attacker scores.", UI_CENTER|UI_SMALLFONT, colorWhite ); + UI_DrawString( 320, 440, "Last Attacker: If a player suicides or dies", UI_CENTER|UI_SMALLFONT, colorWhite ); + UI_DrawString( 320, 460, "via level hazard, their last attacker scores.", UI_CENTER|UI_SMALLFONT, colorWhite ); break; default: // case 0 - UI_DrawString( 320, 440, "Pushed Loses A Point: If a player dies in a pit", UI_CENTER|UI_SMALLFONT, colorWhite ); - UI_DrawString( 320, 460, "the void or another hazard, they lose a point.", UI_CENTER|UI_SMALLFONT, colorWhite ); + UI_DrawString( 320, 440, "Disabled: If a player dies due to self-damage", UI_CENTER|UI_SMALLFONT, colorWhite ); + UI_DrawString( 320, 460, "or level hazard, they lose a point.", UI_CENTER|UI_SMALLFONT, colorWhite ); break; } }