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[Hero]Soul Sovereign #385

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Wujekklawy opened this issue Feb 12, 2018 · 1 comment
Open

[Hero]Soul Sovereign #385

Wujekklawy opened this issue Feb 12, 2018 · 1 comment

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@Wujekklawy
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Wujekklawy commented Feb 12, 2018

Support, Ranged, slow, int.

Q [Absorption] Kills target and permanently increase max hp of caster. [creeps only, double effect and halfed cd when used on remnant]

W [Transfer] increase Hp regeneration of target, costs life if used on Hero. can be disabled when target is too far or by soul sovereign himself. Used on creep or revers effect [can target allays and neutrals] (used on remnant heal instantly for full effect).

E [Mental Missile] Deal damage to target, costs life instead of mana[~200 lvl one]. very low cd. hp cost increase with lvling.

R [Life Chain] [Passive] Every died spawns Remnant.

Remnants: Medium hp, low damage (~30), x% chance to ignore armor on hit. [don't ignore bonus armor]

Tree

  • lvl 10 Absorbed unit explodes dealing AoE damage / Remnants regenerate hp
  • lvl 15 Transfer is now AoE [heal in ticks non hero units] / Remnants increase regen of nearby units [stacks, around 0.5mp regen and 0.75hp regen per remnant]
  • lvl 20 Hp gained from Absorption is doubled(just example, can be more or less) / +x Remnant spawn from one unit.
  • lvl 25 Mental Missile don't costs hp / +hp and dmg of Remnant

(i can write Lore and flavored spell description)

@Wujekklawy
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#393

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