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Q [Bear Traps] [Pierce spell and magic immunity] Throw min 3 traps in curved lane[coneish] symmetrically. When landed need short time to activate. Roots enemies when step on, grands true strike and reduce armor on rooted unit. Visible for both teams.
W [Replica] [Incantation] Change visually in to enemy Hero. Global range. When changed cannot be targeted with "attack move" or by right clicking on caster. Also can't be targeted by ground target or enemy units/hero only. Can receive buffs from enemies[lose any effect from team]. Breaks on attack on enemy unit or when attacked by enemy unit [can be only attacked by directly clicking with forced attack] . Get benefits from target items. First attack or spell will be a critical.
for enemies it is visible as an allay with color and nick of target, can be targeted incited only on enemy that is in vision. Getting out of it don't disable incantation. Any health or mana restored by itself(HoT, Satanic, Arcanes, Mek) is removed when get back to original. Exp and Gold gain is reduced when morphed. Don't take damage from passive effects like radiance, heartstoper aura, shiva etc. Cannot be attacked by any structures or summons that are under bot control. Don't get range when morphing in to range hero.
For programmer: instead of creating fake hero details of target hero could just "transfer" to target so if enemy click on replica game show not a replica hero details but the target details.
E [Decoy] Go invisible and create an illusion that will move in direction that caster was moving when activating.
R [Chose an Enemy] [Enemy hero only] Can be only be damaged and deal damage eachother. When Active gain additional damage to enemy Heroes. When target dies additional damage stays for rest of duration. Effect disappear when died.
Melee
Q [Bear Traps] [Pierce spell and magic immunity] Throw min 3 traps in curved lane[coneish] symmetrically. When landed need short time to activate. Roots enemies when step on, grands true strike and reduce armor on rooted unit. Visible for both teams.
W [Replica] [Incantation] Change visually in to enemy Hero. Global range. When changed cannot be targeted with "attack move" or by right clicking on caster. Also can't be targeted by ground target or enemy units/hero only. Can receive buffs from enemies[lose any effect from team]. Breaks on attack on enemy unit or when attacked by enemy unit [can be only attacked by directly clicking with forced attack] . Get benefits from target items. First attack or spell will be a critical.
E [Decoy] Go invisible and create an illusion that will move in direction that caster was moving when activating.
R [Chose an Enemy] [Enemy hero only] Can be only be damaged and deal damage eachother. When Active gain additional damage to enemy Heroes. When target dies additional damage stays for rest of duration. Effect disappear when died.
Tree
(i can write Lore and flavored spell description)
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