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Slice Boss - Model/Animation/Icons | 150€ Bounty #2104

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Shusama opened this issue Mar 23, 2018 · 1 comment
Open

Slice Boss - Model/Animation/Icons | 150€ Bounty #2104

Shusama opened this issue Mar 23, 2018 · 1 comment

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@Shusama
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Shusama commented Mar 23, 2018

Boss: Slice

We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).

See also:

Slice: Boss - Code #2103
Slice: Boss - Sound #2106
Slice: Boss - Particles #2105

General Guidelines for Model Issues
Bug Bounty Guideline

1.Model

In terms of model you are fairly free in designing it. His ability and style suggests he is a kind of samurai styled warrior but he does not need to look like a traditional samurai. Be it making him a demon, angel, cyborg, etc feel free to do so. Important is that you keep him hero like. He is supposed to be a nimble and agile while being at the size of the average dota 2 hero. His face should be concealed and most important is his sword/katana.

2.Animation

Iaido: At the start of this ability Slice sheathes his blade again.
10-how-to-draw-a-realistic-samurai
After his shadow particle ran through all the enemies and the second phase of this skill starts he draws his sword again. Finally he charges along the drawn line and returns do his normal attacking behaviour afterwards.

3.Icons

  • Iaido Icon for both phases of the skill.
  • Icons for all modifier.
@l34Um1 l34Um1 changed the title Slice Boss - Model/Animation/Icons Slice Boss - Model/Animation/Icons | 150€ Bounty Mar 25, 2018
@Anyangas
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I claim this issue, I'll keep posting progress via discord if it's ok.

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