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igtestBase.cpp
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/* Orx - Portable Game Engine
*
* Copyright (c) 2008-2019 Orx-Project
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
/**
* @file igtest.cpp
* @date 17/05/2017
* @author [email protected]
*
* Orx Game template
*/
#include "orx.h"
#include "imgui/imgui.h"
/*
* This is a basic C++ template to quickly and easily get started with a project or tutorial.
*/
bool ShowOrxIDE = true;
orxSTATUS orxFASTCALL orxImGui_Init();
void orxFASTCALL orxImGui_Exit();
/** Initializes your game
*/
orxSTATUS orxFASTCALL Init()
{
orxImGui_Init();
/* Displays a small hint in console */
orxLOG("\n* This template creates a viewport/camera couple and an object"
"\n* You can play with the config parameters in ../data/config/igtest.ini"
"\n* After changing them, relaunch the template to see the changes.");
/* Creates the viewport */
orxViewport_CreateFromConfig("Viewport");
/* Creates the object */
orxObject_CreateFromConfig("Object");
/* Done! */
return orxSTATUS_SUCCESS;
}
void orxIDE_init() {
if (!ImGui::Begin("orxIDE", &ShowOrxIDE, ImGuiWindowFlags_AlwaysAutoResize))
{
// skip rendering
} else {
ImGui::Text("orxVersion %s", __orxVERSION_FULL_STRING__);
ImGui::Text("ImGui %s", ImGui::GetVersion());
ImGui::Separator();
}
ImGui::End();
}
/** Run function, is called every clock cycle
*/
orxSTATUS orxFASTCALL Run()
{
orxSTATUS eResult = orxSTATUS_SUCCESS;
/* Should quit? */
if(orxInput_IsActive("Quit"))
{
/* Updates result */
eResult = orxSTATUS_FAILURE;
}
// Windows cannot be closed
ImGui::ShowDemoWindow();
ImGui::ShowMetricsWindow();
ImGui::ShowAboutWindow();
// allow to close
if (ShowOrxIDE) orxIDE_init();
/* Done! */
return eResult;
}
/** Exit function
*/
void orxFASTCALL Exit()
{
/* Lets Orx clean all our mess automatically. :) */
orxImGui_Exit();
}
/** Bootstrap function
*/
orxSTATUS orxFASTCALL Bootstrap()
{
orxSTATUS eResult = orxSTATUS_SUCCESS;
/* Adds a config storage to find the initial config file */
orxResource_AddStorage(orxCONFIG_KZ_RESOURCE_GROUP, "../data/config", orxFALSE);
/* Done! */
return eResult;
}
/** Main function
*/
int main(int argc, char **argv)
{
/* Sets bootstrap function to provide at least one resource storage before loading any config files */
orxConfig_SetBootstrap(Bootstrap);
/* Executes a new instance of tutorial */
orx_Execute(argc, argv, Init, Run, Exit);
/* Done! */
return EXIT_SUCCESS;
}