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Due to a casing mismatch between the actual filename and the name provided in the include, building the game fails on case-sensitive filesystems. This includes Mac OS X on filesystems that have been marked as case-sensitive, as well as pretty much any Linux distribution.
classes/TiTS.as(428): col: 11 Error: Unable to open included file: (path-to)/includes/zhengShiStation/forgehound.as.
include "../includes/zhengShiStation/forgehound.as";
Meanwhile, the name of the file is forgeHound.as.
A patch to fix this would be to change line 428 of TiTS.as to read as
include "../includes/zhengShiStation/forgeHound.as";
So it's pretty simple.
This used to be a problem with a lot more files, back in the days when the github sources for the latest development branch were available. I'd link to the issue number if I remembered it.
The text was updated successfully, but these errors were encountered:
dragontamer8740
changed the title
Compilation on case-sensitive platforms/filesystems fails (linux building)
Compilation on case-sensitive platforms/filesystems fails (linux/some OS X building)
Jan 30, 2019
Due to a casing mismatch between the actual filename and the name provided in the include, building the game fails on case-sensitive filesystems. This includes Mac OS X on filesystems that have been marked as case-sensitive, as well as pretty much any Linux distribution.
Meanwhile, the name of the file is
forgeHound.as
.A patch to fix this would be to change line 428 of TiTS.as to read as
So it's pretty simple.
This used to be a problem with a lot more files, back in the days when the github sources for the latest development branch were available. I'd link to the issue number if I remembered it.
The text was updated successfully, but these errors were encountered: