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Dialogue.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Dialogue : MonoBehaviour
{
public TextMeshProUGUI textComponent;
public string[] lines;
public float textSpeed;
private int index;
// Start is called before the first frame update
void Start()
{
textComponent.text = string.Empty;
StartDialogue();
}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
if(textComponent.text == lines[index])
{
NextLine();
}
else
{
StopAllCoroutines();
textComponent.text = lines[index];
}
}
}
void StartDialogue()
{
index = 0;
StartCoroutine(TypeLine());
}
IEnumerator TypeLine()
{
foreach(char c in lines[index].ToCharArray())
{
textComponent.text += c;
yield return new WaitForSeconds(textSpeed);
}
}
void NextLine(){
if(index < lines.Length - 1)
{
index++;
textComponent.text = string.Empty;
StartCoroutine(TypeLine());
}
else
{
gameObject.SetActive(false);
}
}
}