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Copy pathCMakeLists.txt
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CMakeLists.txt
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# CMake Version
cmake_minimum_required(VERSION 2.8)
include(CMakeDependentOption)
# Project Name
project(GameLibrary)
# OSX
set(CMAKE_MACOSX_RPATH 0)
# CMake Modules
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMakeConfigs)
# CMake Flags
if (WIN32)
# C++11
else()
if (APPLE)
# C++11
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11 --stdlib=libc++ -m64")
set(EXTRA_FLAGS " -x objective-c++")
elseif (UNIX)
# C++11
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11 -m64")
set(EXTRA_FLAGS "")
endif()
endif()
# Defines
set(GP ${PROJECT_SOURCE_DIR}/Game)
set(LibHeaders ${GP}/Game.hpp)
set(LibSources ${GP}/Game.cpp)
# Includes
list(APPEND LibHeaders ${GP}/Includes.hpp)
# Link Path
link_directories(${PROJECT_SOURCE_DIR})
include_directories(${PROJECT_SOURCE_DIR})
# Game Start
include_directories(${GP}/GameStart)
link_directories(${GP}/GameStart)
list(APPEND LibHeaders ${GP}/GameStart/GameStart.hpp)
list(APPEND LibSources ${GP}/GameStart/GameStart.cpp)
# Build Number
list(APPEND LibHeaders ${GP}/buildNumber.hpp)
# NordicEngine
find_package(NordicEngine)
include_directories(${NordicEngine_Path})
link_directories(${NordicEngine_Path})
# Generate Library
add_library(GameLibrary SHARED ${LibSources} ${LibHeaders})
set_target_properties(GameLibrary PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(GameLibrary PROPERTIES OUTPUT_NAME "Game")
# Link
target_link_libraries(GameLibrary NordicEngine)