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Loader.h
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#pragma once
using namespace std;
namespace Big
{
void Setup();
void FirstConfig();
void CurrentConfig();
void SaveConfig();
void CreateRIDConfig(string name, const char* id);
void CreateVehicleFile(std::uint32_t name);
//VehicleName
extern std::vector<std::int32_t> _VehicleList;
extern std::vector<std::int32_t> VehicleName;
void MakeRIDManager();
vector<string> RIDNames;
extern bool LocalFiles;
extern bool NetworkFiles;
extern bool WeaponFiles;
extern bool VehicleFiles;
extern bool MiscellaneousFiles;
extern bool WorldFiles;
extern bool KeyWindow;
//Open Keys
extern int i_OpenKey;
extern int i_Back;
extern int i_Enter;
extern int i_Back;
extern int i_Left;
extern int i_Right;
extern int i_Up;
extern int i_Down;
extern int o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, o12, o13, o14, o155 = 0;
extern std::string oName;
extern bool CreateOutfitWindow;
void CreateOutfitFile();
extern std::vector<std::string> RIDList();
extern std::vector<std::string> VehicleList();
extern std::vector<std::string> RIDnames;
extern std::vector<std::string> OutfitList();
extern std::vector<std::string> outfitNames;
void JoinRID(std::string name);
void LoadOutfit(std::string name);
void LoadPreset(std::string name);
extern std::vector<std::string> listPresets();
extern std::vector<std::string> omglolree;
extern std::string currentKey;
extern std::string currentKey;
extern int KeyLevel;
extern bool IHateMyLife(std::string key);
extern std::vector<std::int32_t> living_peds_list;
extern int pedNumber;
void load_peds(const char* ped_name);
extern bool add_to_folder;
extern std::vector<std::string> alivepedlist();
}