Example 47000026 XXXXXXXX YYYYYYYY ZZZZZZZZ WWWWWWWW VVVVVVVV
- 26: Call SEQ_RegCMD using 26, which is the current player
chr_p
- X: Something ID/Index. Looks up the size of something from a
short[]
[1] - Y: Projectile ID.
- Z: Offset in the SEQ file where the projectile data is located.
- W: Flag that has the possible values 0, 1, 2, 3, and 4. Tenten 2A and one of her combo moves uses flag 4. Kakashi action ID 0x197 and 0x19E use flag 3. Everything else uses flag 0.
- V:
gx_link
variable for gobjgxlink. Contains an index to the GObj (graphics object).
[1]
[0] 3, 3, 3, 3,
[4] 3, 3, 2, 9,
[8] 3, 3, 3, 3,
[12] 3, 0, 0, 3,
[16] 3, 3, 3, 0,
[20] 5, 3, 4, 3,
[24] B, 3, 3, 0,
[28] 3, 3, 3, 3,
[32] 3, 3, 3, 3,
[36] 3, 3, 3, 3,
[40] 3, 7, 5, 3,
[44] 6, 3, A, 3,
[48] 3, 3, 3, 6,
[52] 3, 3, 3, 3,
[56] 3, 3, 3, 3,
[60] 3, 3, 3, 3,
[64] 3, 3, 7, 7,
[68] 7, 7, 7, 3,
[72] 3, 3, 3, 3,
[76] 7, 0
- Three operands Example 47040000 XXXXXXXX YYYYYYYY ZZZZZZZZ
- One operand Example 47050000 XXXXXXXX
- Call SEQ_RegCMD2 Example 47063F00 00000000 3F000000 00000480
- Call SEQ_RegCMD2
- Example where XXXX is DIR and YYYY is ANG:
- 47073F00 0000XXXX 3F000000 0000YYYY
- Call SEQ_RegCMD Example 470A003F 40400000
- One operand Example 470E0000 00000051