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Opcode Group 15 - SEQ_CmdPAUSE

Mostly used for slowing the game down when a player is defeated. Doesn't appear to be related to pausing the game itself, just slowing down execution.

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1503 - set_pause

Calls SLIB_SetPause where the amount of frames to pause for is passed in via the operand from SEQ_RegCMD1. This is called when a player is defeated, with smaller numbers being passed in as frames progress. Specifically, it passes in 0x1E once, 0x4 five times, 0x2 twenty times.

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