-
I am trying to check if a PxSceneDesc is valid after setting it up with PxSceneDesc.isValid() but it throws an unresolved external symbol error. Seems to not like something about PxgDynamicsMemoryConfig when checking gpuDynamicsConfig.isValid()? Am I missing a certain GPU include?
PhysX 5.1.3 dynamically linked. |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments 3 replies
-
The scene desk and gpu mem validation is all in the same header, see here: https://github.com/NVIDIA-Omniverse/PhysX/blob/release/104.2/physx/include/PxSceneDesc.h#L410. Can you try including it? |
Beta Was this translation helpful? Give feedback.
-
For future reference or anyone with a similar problem, adding a definition for PX_PHYSX_STATIC_LIB fixed this for me. |
Beta Was this translation helpful? Give feedback.
For future reference or anyone with a similar problem, adding a definition for PX_PHYSX_STATIC_LIB fixed this for me.