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The following two scenarios describe advanced usage of luminave in a Thorium environment based on E-Mail feedback for the Hyperion space ship simulator.
Debugging for lights
The problem we are having is that first off, some of our lights seem to be responding differently to the commands for blue, red, etc. Some of them turn the right color, others don't. So, figuring out a way to trouble shoot that would be great.
Helper that asks for the address of the fixture and how many channels it has and provides then a custom view with these channels and a slider
Alert levels
On the different alert conditions, rather than having all of our lights go red, it would be nice to be able to set each on up as a certain scene. So, for example, in our condition 4 with the way we have it, some of our lights are dark blue and some are purple. In Condition 3, all are yellow, but in condition two some are yellow and some are red. So, we have a mixture. Is there a way to set up the alert conditions so that it activates a specific scene for lights, rather than have them all the same color?
Hyperion
The following two scenarios describe advanced usage of luminave in a Thorium environment based on E-Mail feedback for the Hyperion space ship simulator.
Debugging for lights
Ideas
Edit the channels in the universe, button to override the global setting(see Change the channel value manually #127)Alert levels
Condition 4
2 lights = dark blue
6 lights = purple
Condition 3
8 lights = yellow
Condition 2
4 lights = yellow
4 lights = red
Ideas
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