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ワイヤ加工:切削後のリアルな描画(上下面のフタ) #9

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K-Magara opened this issue Feb 16, 2022 · 0 comments
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@K-Magara
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今は側面しか描画していませんが,上下面を描画し切削後のリアルな描画を実現したい.
OpenGLでのポリゴン(多角形)は凹型(nonconvex)を作図できないので,単純に側面の頂点をたどるだけでは描画できない.簡単そうで意外と難しい.

@K-Magara K-Magara added the help wanted Extra attention is needed label Feb 16, 2022
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