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今は側面しか描画していませんが,上下面を描画し切削後のリアルな描画を実現したい. OpenGLでのポリゴン(多角形)は凹型(nonconvex)を作図できないので,単純に側面の頂点をたどるだけでは描画できない.簡単そうで意外と難しい.
The text was updated successfully, but these errors were encountered:
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今は側面しか描画していませんが,上下面を描画し切削後のリアルな描画を実現したい.
OpenGLでのポリゴン(多角形)は凹型(nonconvex)を作図できないので,単純に側面の頂点をたどるだけでは描画できない.簡単そうで意外と難しい.
The text was updated successfully, but these errors were encountered: