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app.js
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var express = require('express');
var path = require('path');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var Player = require('./models/player');
app.get('/', function(req, res) {
res.sendFile(__dirname + '/index.html');
});
app.use(express.static(path.join(__dirname, 'node_modules')));
app.use(express.static(path.join(__dirname, 'public')));
var players_data = {};
io.on('connection', function(socket){
console.log('user "',socket.id,'" connect');
var id = socket.id;
player = {
id: id,
position: {},
};
socket.on('joinGame', function(player_pos) {
console.log('[socket.on][joinGame]', player_pos);
player.position = player_pos;
players_data[id] = player;
socket.emit('joinGame', player);
});
players_data[socket.id] = player;
socket.on('getAllPlayers', function() {
console.log('[socket.on][getAllPlayers]', players_data);
socket.emit('getAllPlayers', players_data);
})
socket.on('moving', function(pos) {
console.log('[socket.on][moving]', pos);
players_data[id].position = pos;
socket.emit('moving', players_data);
});
socket.on('disconnect', function() {
console.log('user "',socket.id,'" disconnect');
delete players_data[socket.id];
})
});
http.listen(3000, function() {
console.log('listening on *:3000');
});