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MyPet_en.properties
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################
## Messages ##
################
Message.Action.Dead=You can not do that while <aqua>{0}<reset> is <red>dead<reset>.
Message.Call.Dead=<aqua>{0}<reset> is <red>dead<reset> and can not be called.
Message.Call.Dead.Respawn=<aqua>{0}<reset> is <red>dead<reset> and will respawn in <gold>{1}<reset> sec.
Message.Call.First=You must call <aqua>{0}<reset> first.
Message.Command.Call.Success=<aqua>{0}<reset> comes to you.
Message.Command.CaptureHelper.HasPet=You already have a pet.
Message.Command.CaptureHelper.Mode=CaptureHelper: <gold>{0}<reset>.
Message.Command.CaptureHelper.Requirement.Adult=Is adult
Message.Command.CaptureHelper.Requirement.Angry=Is angry
Message.Command.CaptureHelper.Requirement.Baby=Is a baby
Message.Command.CaptureHelper.Requirement.BelowHP=Life lower than <gold>{0}<r>
Message.Command.CaptureHelper.Requirement.CanBreed=Can breed
Message.Command.CaptureHelper.Requirement.Impossible=Impossible to leash
Message.Command.CaptureHelper.Requirement.LowHP=Life lower than <gold>{0}<r>
Message.Command.CaptureHelper.Requirement.PlayerCreated=Is created by a player
Message.Command.CaptureHelper.Requirement.Size.Equal=Size equals <gold>{0}<r>
Message.Command.CaptureHelper.Requirement.Size.Max=Size is smaller than <gold>{0}<r>
Message.Command.CaptureHelper.Requirement.Size.Min=Size is greater than <gold>{0}<r>
Message.Command.CaptureHelper.Requirement.Tamed=Is tamed
Message.Command.CaptureHelper.Requirement.Wild=Is wild
Message.Command.CaptureHelper.Requirement.World.Right=You are in the right world
Message.Command.CaptureHelper.Requirement.World.Wrong=This is the wrong world. Go to: <gold>{0}<r>
Message.Command.CaptureHelper.WorldGuard.Allowed=You can leash in this region
Message.Command.CaptureHelper.WorldGuard.Denied=You can't leash in this region
Message.Command.ChooseSkilltree.AutomaticSkilltreeAssignment=Skilltrees will be assigned automatically!
Message.Command.ChooseSkilltree.NoneAvailable=There are <red>no<reset> skilltrees available for <aqua>{0}<reset>.
Message.Command.ChooseSkilltree.OnlyOnce=You can only change the skilltree of <aqua>{0}<reset> <red>once<reset>!
Message.Command.Fail=<red>Command execution failed!
Message.Command.Help.Admin=<gold>{0}<r>: See Wiki (link below)
Message.Command.Help.Beacon=<gold>{0}<r>: Opens the beacon configuration menu. <gray>(alias: /pbeacon)
Message.Command.Help.Behavior=<gold>{0}<r>: Selects the behavior of the pet <gray>(alias: /pb or /petb)
Message.Command.Help.Call=<gold>{0}<r>: Calls your pet <gray>(alias: /pc or /petc)
Message.Command.Help.CaptureHelper=<gold>{0}<r>: Toggles the CaptureHelper on or off
Message.Command.Help.ChooseSkilltree=<gold>{0}<r>: Shows and allows you to choose skilltrees <gray>(alias: /pcst or /petcst)
Message.Command.Help.Info=<gold>{0}<r>: Displays info about your pet <gray>(alias: /pinfo)
Message.Command.Help.Inventory=<gold>{0}<r>: Opens the inventory of the pet <gray>(alias: /pi or /peti)
Message.Command.Help.MissingParameter=A parameter is <red>missing<r>:
Message.Command.Help.MoreInfo=For more info read the command page here:
Message.Command.Help.Name=<gold>{0}<r>: Changes the name of your pet.
Message.Command.Help.Options=<gold>{0}<r>: Change your pet's options (use [TAB]).
Message.Command.Help.Pickup=<gold>{0}<r>: Toggles item pickup on or off <gray>(alias: /pp or /petp)
Message.Command.Help.Release=<gold>{0}<r>: Releases your pet
Message.Command.Help.Respawn=<gold>{0}<r>: Respawns your pet instantly, but with a fee <gray>(alias: /pr or /petr)
Message.Command.Help.SendAway=<gold>{0}<r>: Sends your pet away <gray>(alias: /psa or /petsa)
Message.Command.Help.Shop=<gold>{0}<r>: Opens the pet shop <gray>(alias: /petsh or /psh)
Message.Command.Help.Skill=<gold>{0}<r>: Shows the skill-levels
Message.Command.Help.Stop=<gold>{0}<r>: Stops your pet from attacking <gray>(alias: /ps or /pets)
Message.Command.Help.Store=<gold>{0}<r>: Stores your current pet. Can be retrieved again by the <gold>/petswitch<r> command. <gray>(alias: /pst or /pstore)
Message.Command.Help.Switch=<gold>{0}<r>: Allows you to switch between your pets <gray>(alias: /psw or /pswitch)
Message.Command.Help.Trade=<gold>{0}<r>: Trade pets with other players <gray>(alias: /pt or /pett)
Message.Command.Help.Type=<gold>{0}<r>: Shows info about pet types
Message.Command.List.Player=<gold>{0}<reset>'s pets:
Message.Command.List.Yours=Your pets:
Message.Command.Name.Filter=The selected name is invalid, please choose another one.
Message.Command.Name.New=Your pet's name is now: <aqua>{0}<r>
Message.Command.Name.ToLong="<r>{0}<r>" is too long. The maximum length is <gold>{1}<r> characters.
Message.Command.PetType.Unknown=<red>Unknown pet type!
Message.Command.Release.Confirm=Please click on the name of your pet to confirm:
Message.Command.Release.Dead=<aqua>{0}<reset> has been released and will never return...
Message.Command.Release.Success=<aqua>{0}<reset> is now <green>free<reset>...
Message.Command.Respawn.Auto=Auto respawn: <gold>{0}<reset>.
Message.Command.Respawn.AutoMin=Set minimal auto respawn time to <gold>{0}<reset>.
Message.Command.Respawn.NoMoney=You need <red>{1}<reset> for <aqua>{0}<reset> to respawn!
Message.Command.Respawn.Paid=Respawn fee (<gold>{1}<reset>) for <aqua>{0}<reset> paid.
Message.Command.Respawn.Show=Respawn fee for <aqua>{0}<reset>: <gold>{1}<reset> ({2}auto<reset>)
Message.Command.Respawn.Show.Pay=Use <darkaqua>/petrespawn pay<reset> to pay the respawn fee.
Message.Command.SendAway.AlreadyAway=<aqua>{0}<reset> has already been sent away.
Message.Command.SendAway.Success=<aqua>{0}<reset> has been sent away.
Message.Command.Skills.Show=<aqua>{0}<reset>'s skills: <aqua>{1}<reset>
Message.Command.Skilltree.CantFindSkilltree=There is no "<gold>{0}<reset>" skilltree.
Message.Command.Stop.Attack=<aqua>{0}<reset> has <green>stopped<reset> attacking.
Message.Command.Success=<green>Command executed successfully!
Message.Command.Switch.Limit=You can not store more than <gold>{0}<reset> pets.
Message.Command.Switch.NoPet=You do not have a pet to store.
Message.Command.Switch.NoStoredPets=You <red>don't<reset> have any stored pets.
Message.Command.Switch.Success=You have stored <aqua>{0}<reset>.
Message.Command.Trade.Owner.Cancel=Your offer to <gold>{0}<reset> has been withdrawn.
Message.Command.Trade.Owner.InvalidPrice=You entered an <red>invalid<reset> price for your offer.
Message.Command.Trade.Owner.NoOffer=You offered nobody a pet.
Message.Command.Trade.Owner.Offer=You offered <aqua>{0}<reset> to<gold> {1}<reset>.
Message.Command.Trade.Owner.Offer.Price=You offered <aqua>{0}<reset> to<gold> {1}<reset> for <gold>{2}<reset>.
Message.Command.Trade.Owner.OpenOffer=<gold>{0}<reset> already has an offer and needs to <green>accept<reset> or <green>reject<reset> it first.
Message.Command.Trade.Owner.Reject=<gold>{0}<reset> rejected your offer for <aqua>{1}<reset>.
Message.Command.Trade.Owner.Success=<gold>{0}<reset> accepted your offer for <aqua>{1}<reset>.
Message.Command.Trade.Owner.Yourself=You <red>can't<reset> trade with yourself.
Message.Command.Trade.Receiver.Distance=You <red>can't<reset> accept the offer because your distance to <gold>{0}<reset> is greater than <gold>10<reset> meters.
Message.Command.Trade.Receiver.HasPet=You already have a pet.
Message.Command.Trade.Receiver.NoOffer=Nobody offered a pet to you.
Message.Command.Trade.Receiver.NoPermission=You <red>don't<reset> have the permissions to accept any offer.
Message.Command.Trade.Receiver.NotEnoughMoney=You <red>don't<reset> have have enough money. To accept the offer you need <gold>{0}<reset>.
Message.Command.Trade.Receiver.Offer=<gold>{0}<reset> offered you a pet (accept with <gold>/pettrade accept<reset>):
Message.Command.Trade.Receiver.Offer.Price=<gold>{0}<reset> offered you a pet for <gold>{1}<reset> (accept with <gold>/pettrade accept<reset>):
Message.Command.Trade.Receiver.PetUnavailable=The offered pet is <red>not<reset> available anymore.
Message.Command.Trade.Receiver.Reject=You rejected <gold>{0}<reset>'s offer.
Message.Command.Trade.Receiver.Success=Your trade with <gold>{0}<reset> was successful. You are the owner of <aqua>{1}<reset> now.
Message.DeathMessage=<aqua>{0}<reset> was killed by: {1}
Message.Hunger.Hungry=<aqua>{0}<reset> is very hungry. You should feed <aqua>{0}<reset> <green>now<reset>.
Message.Hunger.Rumbling=<aqua>{0}<reset>'s stomach is rumbling. You should feed <aqua>{0}<reset> <gold>soon<reset>.
Message.Hunger.Starving=<aqua>{0}<reset> is starving. Feed <aqua>{0}<reset> <red>NOW<reset>!
Message.Leash.Add=<green>You've tamed a pet! It will be a good pet.
Message.LevelSystem.LevelDown=<aqua>{0}<reset> fell back to level <gold>{1}<reset>.
Message.LevelSystem.LevelUp=<aqua>{0}<reset> reached level <gold>{1}<reset>.
Message.LevelSystem.ReachedMaxLevel=<aqua>{0}<reset> has achieved the level cap of <gold>{1}<reset>.
Message.MultiWorld.NoActivePetInThisWorld=You <red>don't<reset> have a pet in this world!
Message.MultiWorld.NowActivePet=<aqua>{0}<reset> is now your active pet.
Message.No.Allowed=You are <red>not<reset> allowed to use this!
Message.No.AllowedHere=Pets are <red>not<reset> allowed here!
Message.No.CanUse=<red>You can not use this now.
Message.No.Economy=<red>The economy support is not enabled.
Message.No.HasPet=You <red>don't<reset> have a pet!
Message.No.Money=You <red>don't<reset> have enough money to do that.
Message.No.NothingToSeeHere=<red>Nothing to see here, move along!
Message.No.PlayerOnline=<red>This player is not online.
Message.No.Skill=<aqua>{0}<reset> doesn't know the skill <gold>{1}<reset>.
Message.No.UserHavePet=<gold>{0} <red>doesn't<reset> have a pet!
Message.Npc.ChosenPet=You have chosen <aqua>{0}<reset> to be on your side again.
Message.Npc.HandOver=You handed <aqua>{0}<reset> over to <gold>{1}<reset>.
Message.Npc.HandOverTitle=<darkblue>Hand over pet<reset>
Message.Npc.NoHandOver=I want to have <aqua>{0}<reset> by my side.
Message.Npc.StorageFull=You <red>can't<reset> hand more pets over to <gold>{0}<reset>. You reached the maximum of <gold>{1}<reset> stored pets.
Message.Npc.SwitchTitle=<darkblue>Switch pet<reset>
Message.Npc.TakeTitle=<darkblue>Take pet<reset>
Message.Npc.YesHandOver=I will hand <aqua>{0}<reset> over to you.
Message.SelectMyPet=<darkblue>Select a pet
Message.Shop.Available=<blue>Available pet shops:
Message.Shop.Confirm.No=I don't want to buy <aqua>{0}<r> for <gold>{1}<r>.
Message.Shop.Confirm.SendStorage=<red>If you buy this pet it will be sent to the <gold>storage\n<red>because you already have a pet with you.
Message.Shop.Confirm.Title=Buy <aqua>{0}<r> for <gold>{1}<r>?
Message.Shop.Confirm.Yes=I want to buy <aqua>{0}<r> for <gold>{1}<r>.
Message.Shop.NoMoney=You <red>don't<r> have enough money to buy that pet.
Message.Shop.NotFound=There is <red>no<r> shop with this name.
Message.Shop.Success=You successfully bought <aqua>{0}<r> for <gold>{1}<r>.
Message.Shop.SuccessStorage=You already have a pet with you. <aqua>{0}<r> was sent to your <gold>storage<r>.
Message.Sit.Follow=You allowed <aqua>{0}<r> to follow you again.
Message.Sit.Stay=You told <aqua>{0}<r> to stay put.
Message.Skill.Beacon.ClickOff=Click to turn <red>off
Message.Skill.Beacon.ClickOn=Click to turn <green>on
Message.Skill.Beacon.Effect=Beacon effect: {0}
Message.Skill.Beacon.RemainingBuffs=Remaining selectable Beacon effects: <gold>{0}
Message.Skill.Beacon.Stop=Beacon extinguished.
Message.Skill.Beacon.Upgrade=<aqua>{0}<reset> can now now use these buffs (range: <gold>{1}<reset> - duration: <gold>{2}<reset>sec):
Message.Skill.Behavior.NewMode=<aqua>{0}<reset> is now in <gold>{1}<reset> mode.
Message.Skill.Behavior.Upgrade=<aqua>{0}<reset> can now now use these behavior modes:
Message.Skill.Control.AggroFarm=You can't control <aqua>{0}<reset> when in <gold>{1}<reset> mode!
Message.Skill.Control.Ride=You <red>can't<reset> use the <blue>Control<reset> skill while riding <aqua>{0}<reset>!
Message.Skill.Control.Upgrade=<aqua>{0}<reset> can now be controlled with: <gold>{1}<reset>
Message.Skill.Damage.Upgrade=<aqua>{0}<reset> now has <gold>{1}<reset> damage.
Message.Skill.Fire.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to set enemies on fire for <gold>{2}<reset>sec.
Message.Skill.Hp.Upgrade=<aqua>{0}<reset> now has a max health of <gold>{1}<reset>HP.
Message.Skill.HpRegeneration.Upgrade=<aqua>{0}<reset> now regenerates <gold>{1}<reset>HP every <gold>{2}<reset> sec.
Message.Skill.Inventory.Creative=You can't open the inventory while you are in creative mode.
Message.Skill.Inventory.NotAvailable=<aqua>{0}<reset> doesn't have an inventory.
Message.Skill.Inventory.Swimming=You can't open the inventory while <aqua>{0}<reset> is swimming!
Message.Skill.Inventory.Upgrade=<aqua>{0}<reset> now has an inventory with <gold>{1}<reset> slots.
Message.Skill.Knockback.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to knock his target back.
Message.Skill.Lightning.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to shoot a lightning that causes <gold>{2}<reset> damage.
Message.Skill.Pickup.Creative=Your pet <red>can't<r> pickup items when you are in creative mode.
Message.Skill.Pickup.NoInventory=<aqua>{0}<reset> could pickup items but has no inventory.
Message.Skill.Pickup.StartStop=<aqua>{0}<reset> pickup: <gold>{1}<reset>
Message.Skill.Pickup.Upgrade=<aqua>{0}<reset> now can pickup items in a range of <gold>{1}<reset>meter(s).
Message.Skill.Poison.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to poison his target for <gold>{2}<reset>sec.
Message.Skill.Ranged.RoundsPerMinute=<gold>{0}<r> rounds per minute
Message.Skill.Ranged.Upgrade=<aqua>{0}<reset> can now shoot <gold>{3} {1}s<reset> per minute which cause <gold>{2}<reset> damage each.
Message.Skill.Ride.NoTeleport=You <red>can't<r> teleport while riding a pet!
Message.Skill.Ride.Receive=<aqua>{0}<reset> can now be ridden.
Message.Skill.Ride.Upgrade=The ridespeed of <aqua>{0}<reset> is now increased by <gold>{1}<r>%.
Message.Skill.Shield.Format=<gold>{1}%<reset> chance to redirect <gold>{2}%<reset> of your incoming damage to <aqua>{0}<reset>
Message.Skill.Shield.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to redirect <gold>{2}%<reset> of your damage to itself.
Message.Skill.Slow.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to slow target down for <gold>{2}<reset>sec.
Message.Skill.Sprint.Upgrade=<aqua>{0}<reset> can now sprint towards new targets.
Message.Skill.Stomp.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to stomp on the ground and cause {2} damage to everything within 2.5 meters.
Message.Skill.Thorns.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to reflect <gold>{2}%<reset> of the incoming damage.
Message.Skill.Wither.Upgrade=<aqua>{0}<reset> now has a chance of <gold>{1}%<reset> to wither his target for <gold>{2}<reset>sec.
Message.Skilltree.Available=Available skilltrees
Message.Skilltree.NotSwitched=Skilltree has not been changed!
Message.Skilltree.RequiresLevel.Item=Requires level: <gold>{0}<reset>
Message.Skilltree.RequiresLevel.Message=<aqua>{0}<reset> needs to be level <gold>{1}<reset> in order to use this skilltree!
Message.Skilltree.SelectionPrompt=Please select a skilltree for <aqua>{0}<reset>. (<gold>/pcst<reset>)
Message.Skilltree.SwitchedTo=You have selected the <gold>{0}<reset> skilltree.
Message.Skilltree.SwitchedToFor=Changed skilltree for {0}'s pet to {1}.
Message.Spawn.Despawn=<aqua>{0}<reset> despawned.
Message.Spawn.Flying=<aqua>{0}<reset> cannot come to you when you are flying.
Message.Spawn.NoSpace=<aqua>{0}<reset> can not come to you because there is <red>not<reset> enough space.
Message.Spawn.Prevent=Something prevents <aqua>{0}<reset> from coming to you.
Message.Spawn.Respawn=<aqua>{0}<reset> respawned!
Message.Spawn.Respawn.In=<aqua>{0}<reset> will respawn in <gold>{1}<reset> sec.
Message.Spawn.Spectator=You <red>can't<reset> call <aqua>{0}<reset> in spectator mode.
Message.Update.Available=A new <darkgreen>MyPet<r> version is available:
#############
## Names ##
#############
Name.Absorption=Absorption
Name.Aggressive=Aggressive
Name.Allay=Allay
Name.Arrow=Arrow
Name.Axolotl=Axolotl
Name.Bat=Bat
Name.Bee=Bee
Name.Blaze=Blaze
Name.Blocks=Block(s)
Name.Cancel=Cancel
Name.Cat=Cat
Name.CaveSpider=Cave Spider
Name.Chicken=Chicken
Name.Cod=Cod
Name.Contact=Contact
Name.Costs=Costs
Name.Cow=Cow
Name.Creeper=Creeper
Name.Damage=Damage
Name.Dead=Dead
Name.Disabled=Disabled
Name.Dolphin=Dolphin
Name.Done=Done
Name.Donkey=Donkey
Name.DragonFireball=Dragon Fireball
Name.Drowned=Drowned
Name.Drowning=Drowning
Name.Duel=Duel
Name.Egg=Egg
Name.ElderGuardian=Elder Guardian
Name.EmptyHand=emtpy hand
Name.Enabled=Enabled
Name.EnderDragon=Ender Dragon
Name.Enderman=Enderman
Name.Endermite=Endermite
Name.EnderPearl=Ender Pearl
Name.Everyone=Everyone
Name.Evoker=Evoker
Name.Exp=Exp
Name.Fall=Fall
Name.FallingBlock=Falling Block
Name.Farm=Farm
Name.Fire=Fire
Name.Fireball=Fireball
Name.FireResistance=Fire Resistance
Name.FireTick=Fire
Name.Fireworks=Fireworks
Name.FishingHook=Fishing Hook
Name.Food=Food
Name.Fox=Fox
Name.Friendly=Friendly
Name.Frog=Frog
Name.Ghast=Ghast
Name.Giant=Giant
Name.GlowSquid=Glow Squid
Name.Goat=Goat
Name.Guardian=Guardian
Name.Haste=Haste
Name.HealthBoost=Health Boost
Name.Help=Help
Name.Hoglin=Hoglin
Name.Horse=Horse
Name.HP=HP
Name.Hunger=Hunger
Name.Husk=Husk
Name.Illusioner=Illusioner
Name.Invisibility=Invisibility
Name.IronGolem=Iron Golem
Name.JumpBoost=Jump Boost
Name.Lava=Lava
Name.LeashFlag=Leash Flag
Name.Level=Level
Name.Lightning=Lightning
Name.Llama=Llama
Name.LlamaSpit=Llama Spit
Name.Luck=Luck
Name.Magic=Magic
Name.MagmaCube=Magma Cube
Name.Modes=Modes
Name.Mooshroom=Mooshroom
Name.Mule=Mule
Name.NightVision=Night Vision
Name.No=No
Name.Normal=Normal
Name.Ocelot=Ocelot
Name.Off=Off
Name.On=On
Name.Owner=Owner
Name.Panda=Panda
Name.Parrot=Parrot
Name.Party=Party
Name.Phantom=Phantom
Name.Pig=Pig
Name.Piglin=Piglin
Name.PiglinBrute=Piglin Brute
Name.PigZombie=Zombie Pigman
Name.Pillager=Pillager
Name.Poison=Poison
Name.PolarBear=Polar Bear
Name.Price=Price
Name.PufferFish=Puffer Fish
Name.Rabbit=Rabbit
Name.Raid=Raid
Name.Range=Range
Name.RangedDamage=Ranged Damage
Name.Ravager=Ravager
Name.Regeneration=Regeneration
Name.Resistance=Resistance
Name.Respawntime=Respawntime
Name.Rows=Row(s)
Name.Salmon=Salmon
Name.Seconds=Second(s)
Name.Sheep=Sheep
Name.Silverfish=Silverfish
Name.Skeleton=Skeleton
Name.SkeletonHorse=Skeleton Horse
Name.Skill.Beacon=Beacon
Name.Skill.Behavior=Behavior
Name.Skill.Control=Control
Name.Skill.Damage=Damage
Name.Skill.Fire=Fire
Name.Skill.Heal=Heal
Name.Skill.Hitpoints=Life
Name.Skill.Inventory=Backpack
Name.Skill.Knockback=Knockback
Name.Skill.Lightning=Lightning
Name.Skill.Pickup=Pickup
Name.Skill.Poison=Poison
Name.Skill.Ranged=Ranged
Name.Skill.Ride=Ride
Name.Skill.Shield=Shield
Name.Skill.Slow=Slow
Name.Skill.Sprint=Sprint
Name.Skill.Stomp=Stomp
Name.Skill.Thorns=Thorns
Name.Skill.Wither=Wither
Name.Skilltree=Skilltree
Name.Slime=Slime
Name.SmallFireball=Small Fireball
Name.Snowball=Snowball
Name.Snowman=Snowman
Name.Speed=Speed
Name.Spider=Spider
Name.SplashPotion=Splash Potion
Name.Squid=Squid
Name.Stray=Stray
Name.Strength=Strength
Name.Strider=Strider
Name.Suffocation=Suffocation
Name.Tadpole=Tadpole
Name.Title.Creator=Creator of MyPet
Name.Title.Developer=MyPet Developer
Name.Title.Donator=Donator
Name.Title.Helper=Helper
Name.Title.Premium=Premium
Name.Title.Translator=Translator
Name.TnT=TnT
Name.TraderLlama=Trader Llama
Name.Trident=Trident
Name.TropicalFish=Tropical Fish
Name.Turtle=Turtle
Name.Type=Type
Name.Unknow=Unknow
Name.Vex=Vex
Name.Villager=Villager
Name.Vindicator=Vindicator
Name.Void=The Void
Name.WanderingTrader=Wandering Trader
Name.Warden=Warden
Name.WaterBreathing=Water Breathing
Name.Witch=Witch
Name.Wither=Wither
Name.WitherSkeleton=Wither Skeleton
Name.WitherSkull=Witherskull
Name.Wolf=Wolf
Name.Yes=Yes
Name.You=You
Name.Zoglin=Zoglin
Name.Zombie=Zombie
Name.ZombieHorse=Zombie Horse
Name.ZombieVillager=Zombie Villager
Name.ZombifiedPiglin=Zombified Piglin
Name.Camel=Camel
Name.Sniffer=Sniffer
Name.Bogged=Bogged
Name.Breeze=Breeze
Name.Armadillo=Armadillo
Name.Creaking=Creaking