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Part way through a game with 2 other players with 3 bots the game crashed. I do not know what caused it but I got the terminal output for each client
Host:
[2019-01-11T15:55:29] Game started
Exception of type `System.OverflowException`:
at (wrapper managed-to-native) System.Object.__icall_wrapper___emul_rconv_to_ovf_i8(single)
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.GetEffectiveFacing () [0x00080] in <4d3d84a985944bf1b0867f7a934c2450>:0
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.FlyToward (OpenRA.Actor self, OpenRA.Mods.RA2.Traits.ShootableBallisticMissile sbm) [0x00033] in <4d3d84a985944bf1b0867f7a934c2450>:0
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.Tick (OpenRA.Actor self) [0x00073] in <4d3d84a985944bf1b0867f7a934c2450>:0
at OpenRA.Activities.Activity.TickOuter (OpenRA.Actor self) [0x00062] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Traits.ActivityUtils.RunActivity (OpenRA.Actor self, OpenRA.Activities.Activity act) [0x0001f] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Actor.Tick () [0x00010] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.World.Tick () [0x0004c] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.InnerLogicTick (OpenRA.Network.OrderManager orderManager) [0x0022c] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.LogicTick () [0x00056] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.Loop () [0x000d9] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.Run () [0x00044] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.InitializeAndRun (System.String[] args) [0x00013] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Program.Main (System.String[] args) [0x0004e] in <8b6124299cf74874abea4e1c7f7da9b2>:0
Client 1:
Exception of type System.OverflowException:
at (wrapper managed-to-native) System.Object.__icall_wrapper___emul_rconv_to_ovf_i8(single)
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.GetEffectiveFacing () [0x00080] in <c4c5d65b395d4687bd32ed44de5f645e>:0
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.FlyToward (OpenRA.Actor self, OpenRA.Mods.RA2.Traits.ShootableBallisticMissile sbm) [0x00033] in <c4c5d65b395d4687bd32ed44de5f645e>:0
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.Tick (OpenRA.Actor self) [0x00073] in <c4c5d65b395d4687bd32ed44de5f645e>:0
at OpenRA.Activities.Activity.TickOuter (OpenRA.Actor self) [0x00062] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.Traits.ActivityUtils.RunActivity (OpenRA.Actor self, OpenRA.Activities.Activity act) [0x0001f] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.Actor.Tick () [0x00010] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.World.Tick () [0x0004c] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.Game.InnerLogicTick (OpenRA.Network.OrderManager orderManager) [0x0022c] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.Game.LogicTick () [0x00056] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.Game.Loop () [0x000d9] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.Game.Run () [0x00044] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.Game.InitializeAndRun (System.String[] args) [0x00013] in <992bcb9ef4214c0780b409c22d1f50fe>:0
at OpenRA.Program.Main (System.String[] args) [0x0004e] in <992bcb9ef4214c0780b409c22d1f50fe>:0
Client 2:
Exception of type System.OverflowException:
at (wrapper managed-to-native) System.Object.__icall_wrapper___emul_rconv_to_ovf_i8(single)
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.GetEffectiveFacing () [0x00080] in <4d3d84a985944bf1b0867f7a934c2450>:0
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.FlyToward (OpenRA.Actor self, OpenRA.Mods.RA2.Traits.ShootableBallisticMissile sbm) [0x00033] in <4d3d84a985944bf1b0867f7a934c2450>:0
at OpenRA.Mods.RA2.Activities.ShootableBallisticMissileFly.Tick (OpenRA.Actor self) [0x00073] in <4d3d84a985944bf1b0867f7a934c2450>:0
at OpenRA.Activities.Activity.TickOuter (OpenRA.Actor self) [0x00062] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Traits.ActivityUtils.RunActivity (OpenRA.Actor self, OpenRA.Activities.Activity act) [0x0001f] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Actor.Tick () [0x00010] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.World.Tick () [0x0004c] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.InnerLogicTick (OpenRA.Network.OrderManager orderManager) [0x0022c] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.LogicTick () [0x00056] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.Loop () [0x000d9] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.Run () [0x00044] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Game.InitializeAndRun (System.String[] args) [0x00013] in <8b6124299cf74874abea4e1c7f7da9b2>:0
at OpenRA.Program.Main (System.String[] args) [0x0004e] in <8b6124299cf74874abea4e1c7f7da9b2>:0
The text was updated successfully, but these errors were encountered:
Part way through a game with 2 other players with 3 bots the game crashed. I do not know what caused it but I got the terminal output for each client
Host:
Client 1:
Client 2:
The text was updated successfully, but these errors were encountered: