diff --git a/website/content/blog/2024-12-01-a-year-in-review.md b/website/content/blog/2024-12-01-a-year-in-review.md new file mode 100644 index 00000000..68f1f3f7 --- /dev/null +++ b/website/content/blog/2024-12-01-a-year-in-review.md @@ -0,0 +1,90 @@ +--- +title: A Year in Review +date: "2024-12-01" +excerpt: Details about the educational release of Old School Adventure +tags: foundation, source, educational +author: MonoGame Foundation +image: /images/blog/cover/monogame_foundation.png +ogImage: /images/blog/cover/monogame_foundation.png +--- + +# What a year it's been! + +It has been a year since we announced that we received a very generous donation from Re-Logic and the formation of the MonoGame Foundation. A lot has happened. + +### So far in the last year we: + +* Now have recurring Patreon subscriptions of $788/month +* Refreshed the website, with more focus on the creators and their titles \- Thanks Chris (ArisTurtle) +* Overhauled the documentation site and increased the content by more than 500%, with even more to come +* Released 3.8.2 + +* #### Appointed to the board + + * President \- Dean Ellis + * Chairman \- Marko Jeremic + * Secretary \- Simon Jackson + * Banking \- Tom Spilman + * Member \- Thomas Altenburger + * Treasurer \- Dominique Louis + * Please read our [Board Meeting notes](https://monogame.net/blog/meeting) +* Regular board meetings with full transparency, keeping the community involved in the plans and actions for MonoGame to take it into the next decade. + +* #### Completed Bounties + + * [Package up ffmpeg and ffprobe](https://github.com/MonoGame/MonoGame/issues/8241) + * [Upgrade MonoGame to use BasisUniversal for cross-platform Texture Compression](https://github.com/MonoGame/MonoGame/issues/8419) + * [A shared base for public and console repos](https://github.com/MonoGame/MonoGame/issues/8242) + * [Implement the Direct3D 12 / GDK/GDKX backend \#8195](https://github.com/MonoGame/MonoGame/issues/8195) + +* #### In Progress Bounties + + * [Switch the console runtime from BRUTE to NativeAOT \#8194](https://github.com/MonoGame/MonoGame/issues/8194) + * [A better 2D onboarding tutorial \#8317](https://github.com/MonoGame/MonoGame/issues/8317) + * [A better 3D onboarding tutorial \#8318](https://github.com/MonoGame/MonoGame/issues/8318) + +* #### More bounties to come in the areas of: + + * Graphics + * Optimise and fix DesktopVK + * Why: it is still experimental and there is some unexpected flickers + * Content + * Native Texture Compression and Asset processing shared object + * Why: enhance assets processing performance and reduce dependencies + * Upgrade Shader Compiler to use [https://github.com/microsoft/ShaderConductor](https://github.com/microsoft/ShaderConductor) and [https://github.com/KhronosGroup/SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross) + * Why: retiring mojoshader to allow future improvements on shaders + * Audio + * FAudio implementation for DesktopVK + * Why: replace OpenAL-Soft which can’t be totally XAudio-accurate + * Tutorials and content + * Advanced 3D concepts (Some ideas I know this isn’t a planning doc) + * Custom Effects + * Culling + * Shadows + * Post Processing + * Scene Management? + * Deferred Rendering + * More starter kits for 2D and 3D + * More shader guidance/samples + +* #### Bug Fixes + + * Re-enabled the Unit Tests for PR’s. + * [Upgrade Mac Editor to net8.0-macos. Upgrade Eto.Forms](https://github.com/MonoGame/MonoGame/pull/8505) + * Fix Issues with OpenAL Panning on DekstopGL and Mobile [https://github.com/MonoGame/MonoGame/pull/8480](https://github.com/MonoGame/MonoGame/pull/8480) and [https://github.com/MonoGame/MonoGame/pull/8466](https://github.com/MonoGame/MonoGame/pull/8466) + * [Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465) + * [Remove string allocations when calling GamePad.GetCapabilities](https://github.com/MonoGame/MonoGame/pull/8453) + +### What is coming in the next year: + +* #### 3.8.3 Release + + * Smoother macOS installation support and Content Pipeline + * Bump to use latest StbImageSharp + * more???? +* The MonoGame.Framework.Native is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms which support it. +* Upgrading the Shader Compiler to support more modern shader models. +* Improved Content pipeline (Mr H / Harry, details) + * Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects +* Full DX12 support on Windows / Xbox +* Vulkan support to replace OpenGL (Tom to clarify) \ No newline at end of file