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I have .net 6 console app as server and Unity app as client with same version of Telepathy added to both as source code.
Server app is working fine sending and receiving messages as expected.
Client app is sending properly but receiving accidentally various number or messages and just stops with no errors continuing sending messages to server and stay able to disconnect from server normally.
Looks like this:
Running Unity in background is true.
Client's receiveTimeout was set with different values - no changes.
I handle ticks like this on both, server and client:
Looking forward for any help with this.
Thanks in advance.
The text was updated successfully, but these errors were encountered:
Years late but, I ran into a similar issue, and it was because my client and server had different packet size limits and the client was sending messages too big for server to receive and the server just silently killed the connection. On client side, it just seemed like a normal disconnect signal from server.
Hi everyone,
I have .net 6 console app as server and Unity app as client with same version of Telepathy added to both as source code.
Server app is working fine sending and receiving messages as expected.
Client app is sending properly but receiving accidentally various number or messages and just stops with no errors continuing sending messages to server and stay able to disconnect from server normally.
Looks like this:
Running Unity in background is true.
Client's receiveTimeout was set with different values - no changes.
I handle ticks like this on both, server and client:
Looking forward for any help with this.
Thanks in advance.
The text was updated successfully, but these errors were encountered: