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I'm Trying To Make A Client Is There A Way To Make Jgecko Codes Into A .elf or a .mod? |
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Yes actually, and you can do it rather easily. If you look at the tcp_gecko.cpp file within Shine's source code you can see that it launches the game via Title_ID and then edits active Memory Addresses once the game and addresses load / become writable. Just edit that and build your own. But you can't do it with any code by itself, easiest method is using direct RAM Writes or Kernel Writes. An example within the file is shown here It specifies the address you want to send a value to like so. writeKernelMemory((void *)0x(ADDRESS),0x(VALUE)L); So in short yes, you can make a .elf to edit memory on game launch. Or you can just build off of Shine instead of making something from scratch. Your choice though. |
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If you wanna go the route for a .mod file and all you want are Kernel Writes that can either be activated on launch or by specific button presses you can edit this plugin. It was made for Splatoon but it's also INCREDIBLY simple, and it wouldn't take more than 5 minutes to change it to work with Minecraft. |
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Yes actually, and you can do it rather easily.
If you look at the tcp_gecko.cpp file within Shine's source code you can see that it launches the game via Title_ID and then edits active Memory Addresses once the game and addresses load / become writable.
Just edit that and build your own.
But you can't do it with any code by itself, easiest method is using direct RAM Writes or Kernel Writes. An example within the file is shown here
It specifies the address you want to send a value to like so.
writeKernelMemory((void *)0x(ADDRESS),0x(VALUE)L);
So in short yes, you can make a .elf to edit memory on game launch.
Or you can just build off of Shine instead of making something from scratch. You…