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As we use the status command for getting connection time, status being broken in 100 player affects the connection time displayed.
Assuming there isn't a workaround, could we return something like undefined when the connection time can't be retrieved? That way the frontend can distinguish between the two and return an error state.
This kinda involves frontend and backend, close this if the backend already has support.
The text was updated successfully, but these errors were encountered:
As we use the status command for getting connection time, status being broken in 100 player affects the connection time displayed.
Assuming there isn't a workaround, could we return something like
undefined
when the connection time can't be retrieved? That way the frontend can distinguish between the two and return an error state.This kinda involves frontend and backend, close this if the backend already has support.
The text was updated successfully, but these errors were encountered: