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There are currently no unit tests for breaking changes that might be introduced through updates to TF2, crates we are currently using, or even future refactors of the code base. I think that creating some tests for at the very least critical functions would be a good idea.
The text was updated successfully, but these errors were encountered:
There are currently no unit tests for breaking changes that might be introduced through updates to TF2, crates we are currently using, or even future refactors of the code base. I think that creating some tests for at the very least critical functions would be a good idea.
The text was updated successfully, but these errors were encountered: