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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A Class to manage bullets fired from the ship."""
def __init__(self, ai_settings, screen, ship):
"""Create a bullet object at the ship's current position."""
super(Bullet, self).__init__()
self.screen = screen
# Create a bullet rect (0, 0)
self.image = pygame.image.load(r'sprites\golden_bullet.png')
self.image_size = self.image.get_size()
self.image = pygame.transform.scale(self.image, (self.image_size[0] * 0.03, self.image_size[1] * 0.03))
self.rect = self.image.get_rect()
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# Store the bullet's position as a decimal value.
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""Move the bullet up the screen."""
# Update the decimal position of the bullet.
self.y -= self.speed_factor
# Update the rect position
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen."""
self.screen.blit(self.image, self.rect)