Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Null sprites should be displayed as white instead of transparent. #15

Open
Nixill opened this issue Jun 30, 2016 · 0 comments
Open

Null sprites should be displayed as white instead of transparent. #15

Nixill opened this issue Jun 30, 2016 · 0 comments
Assignees
Labels

Comments

@Nixill
Copy link

Nixill commented Jun 30, 2016

When something is placed in the level but NecroEdit can't determine the sprite it should get, it displays absolutely nothing there instead, but it will still save that thing back into the level. This can mean that there's something there that shouldn't be and the person editing the level doesn't know about it. Therefore they should display as white squares (or red/yellow/green/blue depending on thing type - tile, enemy, pickup, trap)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants