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config.lua
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Config = {}
---@alias CarcassItem 'carcass_boar'|'carcass_hawk'|'carcass_cormorant'|'carcass_coyote'|'carcass_deer'|'carcass_mtlion'|'carcass_rabbit'
---@class CarcassEntity
---@field item CarcassItem
---@field headshotBones number[] bones on the model which should be considered a headshot for grading purposes
---@field drag boolean whether the carcass is heavy enough to require being dragged
---@field xPos number
---@field yPos number
---@field zPos number
---@field xRot number
---@field yRot number
---@field zRot number
---@type table<number, CarcassEntity>
Config.Carcass = {
[`a_c_boar`]= {item = 'carcass_boar', headshotBones = {31086}, drag = true, xPos = -0.7, yPos = 1.2, zPos = -1.0, xRot = -200.0, yRot = 0.0, zRot = 0.0},
[`a_c_chickenhawk`] = {item = 'carcass_hawk', headshotBones = {39317}, drag = false, xPos = 0.15, yPos = 0.2, zPos = 0.45, xRot = 0.0, yRot = -90.0, zRot = 0.0},
[`a_c_cormorant`] = {item = 'carcass_cormorant', headshotBones = {24818}, drag = false, xPos = 0.15, yPos = 0.2, zPos = 0.4, xRot = 0.0, yRot = -90.0, zRot = 0.0},
[`a_c_coyote`] = {item = 'carcass_coyote', headshotBones = {31086}, drag = false, xPos = -0.2, yPos = 0.15, zPos = 0.45, xRot = 0.0, yRot = -90.0, zRot = 0.0},
[`a_c_deer`] = {item = 'carcass_deer', headshotBones = {31086}, drag = true, xPos = 0.1, yPos = 1.0, zPos = -1.2, xRot = -200.0, yRot = 30.0, zRot = 0.0},
[`a_c_mtlion`] = {item = 'carcass_mtlion', headshotBones = {31086}, drag = true, xPos = 0.1, yPos = 0.7, zPos = -1.0, xRot = -210.0, yRot = 0.0, zRot = 0.0},
[`a_c_rabbit_01`] = {item = 'carcass_rabbit', headshotBones = {31086}, drag = false, xPos = 0.12, yPos = 0.25, zPos = 0.45, xRot = 0.0, yRot = 90.0, zRot = 0.0},
}
---@type number[] hash codes of weapons that lead to higher grade carcasses.
Config.GoodWeapon = {
---@diagnostic disable-next-line: assign-type-mismatch
`WEAPON_SNIPERRIFLE`,`WEAPON_KNIFE`
}
---@type table<CarcassItem, {min: number, max: number}> min and max sell prices per carcass based on durability
Config.SellPrice = {
['carcass_boar'] = {min = 150,max = 1000}, -- min = 0 durability max = 100 durability
['carcass_hawk'] = {min = 200,max = 1200},
['carcass_cormorant'] = {min = 60,max = 600},
['carcass_coyote'] = {min = 30,max = 300},
['carcass_deer'] = {min = 50,max = 500},
['carcass_mtlion'] = {min = 80,max = 800},
['carcass_rabbit'] = {min = 40,max = 400}
}
Config.Degrade = true
Config.GradeMultiplier = {
['★☆☆'] = 0.5, -- not killed by a goodWeapon
['★★☆'] = 1.0, -- killed by a goodWeapon
['★★★'] = 2.0 -- headshot with a goodWeapon
}
---@class AntiFarm
---@field enable boolean
---@field size number
---@field time integer
---@field maxAmount integer
---@field personal boolean
Config.AntiFarm = {
enable = true,
size = 70.0,
time = 10 * 60,
maxAmount = 3,
personal = true
}
Config.EnableSelling = false