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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
set(PROJECT_NAME Tetrix)
#-----------------------------------------------------------------#
# ======================== Project Setup ======================== #
project(${PROJECT_NAME} LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
#-----------------------------------------------------------------#
# ========================= Build Type ========================== #
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the build type (Debug, Release, RelWithDebInfo, MinSizeRel)" FORCE)
endif()
#-----------------------------------------------------------------#
# ================== Automatically Gather Sources =============== #
file(GLOB_RECURSE SOURCES
${CMAKE_SOURCE_DIR}/Application.cpp
${CMAKE_SOURCE_DIR}/src/graphics/*.cpp
${CMAKE_SOURCE_DIR}/src/game/*.cpp
)
# target_sources(${PROJECT_NAME} PRIVATE
# ${PROJECT_SOURCE_DIR}/Application
# # Add more source files here ...
# )
#-----------------------------------------------------------------#
# ================= Include Directories & Headers =============== #
add_executable(${PROJECT_NAME} ${SOURCES}) # Entry Point
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/lib
${CMAKE_SOURCE_DIR}/src/graphics/
${CMAKE_SOURCE_DIR}/src/graphics/includes
${CMAKE_SOURCE_DIR}/src/game/
${CMAKE_SOURCE_DIR}/src/game/includes
)
#-----------------------------------------------------------------#
# ======================= OpenGL Libraries ====================== #
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
find_package(GLEW REQUIRED)
find_package(glfw3 REQUIRED)
#-----------------------------------------------------------------#
# =========================== Linking =========================== #
target_link_libraries(${PROJECT_NAME}
OpenGL::GL
GLUT::GLUT
GLEW::GLEW
glfw
GLU
)
#-----------------------------------------------------------------#
# ================== Debug and Release Options ================== #
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_definitions(${PROJECT_NAME} PRIVATE _DEBUG)
target_compile_options(${PROJECT_NAME} PRIVATE -g -O0)
endif()
if(CMAKE_BUILD_TYPE STREQUAL "Release")
target_compile_definitions(${PROJECT_NAME} PRIVATE NDEBUG)
target_compile_options(${PROJECT_NAME} PRIVATE -O3)
endif()
#-----------------------------------------------------------------#
# ======================= Output Directories ==================== #
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)
if(NOT CMAKE_GENERATOR)
set(CMAKE_GENERATOR "Ninja")
endif()
#-----------------------------------------------------------------#
# ======================== Compiler Stuff ======================= #
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wall -Wextra -Wpedantic>
$<$<CXX_COMPILER_ID:MSVC>:/W4>
)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)