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pom.xml
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<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>me.harsh</groupId>
<artifactId>PrivateGamesAddon</artifactId>
<name>PrivateGamesAddon</name>
<version>3.0.4</version>
<properties>
<main.class>me.harsh.privategamesaddon.PrivateGamesPlugin</main.class>
<foundation.version>6.4.3</foundation.version>
<java.version>8</java.version>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
</properties>
<repositories>
<repository>
<id>marcely-repo</id>
<url>https://repo.marcely.de/repository/maven-public/</url>
</repository>
<repository>
<id>papermc-repo</id>
<url>https://papermc.io/repo/repository/maven-public/</url>
</repository>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
<repository>
<id>sonatype</id>
<url>https://oss.sonatype.org/content/groups/public/</url>
</repository>
<repository>
<id>placeholderapi</id>
<url>https://repo.extendedclip.com/content/repositories/placeholderapi/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>org.github.paperspigot</groupId>
<artifactId>paperspigot-api</artifactId>
<version>1.8.8-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>de.marcely.bedwars</groupId>
<artifactId>API</artifactId>
<version>5.4.14</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>org.projectlombok</groupId>
<artifactId>lombok</artifactId>
<version>1.18.30</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>me.clip</groupId>
<artifactId>placeholderapi</artifactId>
<version>2.11.5</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>me.metallicgoat</groupId>
<artifactId>MBedwarsTweaks</artifactId>
<version>4.0.0</version>
<scope>system</scope>
<systemPath>${basedir}/libs/MBedwarsTweaks.jar</systemPath>
</dependency>
</dependencies>
<!--
Configure what happens when we are building this project (Maven compiles our code into bytecode
for us automatically).
-->
<build>
<!--
When we are building your plugins, what plugins should we use during this process?
The plugins here extend the functionality of Maven, just like your plugin enhances Minecraft
These are not Minecraft plugins, but only Maven plugins!
-->
<plugins>
<!--
The first and the most essential plugin is the compiler, that translates your
human readable code into bytecode.
-->
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<!--
You want to check and update the latest version periodically from
https://mvnrepository.com/artifact/org.apache.maven.plugins/maven-compiler-plugin
-->
<version>3.10.1</version>
<configuration>
<source>${java.version}</source>
<target>${java.version}</target>
</configuration>
</plugin>
<!--
The second plugin is the shade plugin, packaging every library with
the "compile" scope (see dependencies)
-->
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-shade-plugin</artifactId>
<!--
You want to check and update the latest version periodically from
https://mvnrepository.com/artifact/org.apache.maven.plugins/maven-shade-plugin
-->
<version>3.4.1</version>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
<!--
By default we configure the Foundation to include itself and all classes when
we set the scope to compile (see above).
There are many libraries from Foundation we will not need to use, and here
can you specify which ones to exclude. Please leave the default ones as they are.
-->
<configuration>
<createDependencyReducedPom>false</createDependencyReducedPom>
<finalName>${project.name}-${project.version}</finalName>
<artifactSet>
<includes>
<include>org.mineacademy:Game*</include>
<include>com.github.kangarko:Foundation*</include>
</includes>
<excludes>
<exclude>org.mineacademy:GameAPI*</exclude>
</excludes>
</artifactSet>
<relocations>
<relocation>
<pattern>org.mineacademy</pattern>
<shadedPattern>${project.groupId}.${project.artifactId}.lib</shadedPattern>
<excludes>
<exclude>org.mineacademy.${project.artifactId}.*</exclude>
<exclude>org.mineacademy.gameapi.*</exclude>
<exclude>org.mineacademy.boss.*</exclude>
<exclude>org.mineacademy.worldeditbridge.*</exclude>
</excludes>
</relocation>
</relocations>
</configuration>
</execution>
</executions>
</plugin>
</plugins>
<!--
During the build, we are going to scan all files in src/main/resources
folder such as plugin.yml and your settings files and replace all variables
such as ${main.class} with their proper values.
You can use native variables such as ${project.X} or the ones you defined above
in the properties section.
-->
<resources>
<resource>
<directory>src/main/resources</directory>
<filtering>true</filtering>
</resource>
</resources>
</build>
</project>