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Is there a way to make the battle cinematics take the FOV multiplier into account? #8

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Macsh opened this issue Dec 29, 2024 · 0 comments

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@Macsh
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Macsh commented Dec 29, 2024

I'm using 1.20 FOV multiplier on 3440x1440 and when a battle starts the enemies are always zoomed in to the point where they go out of frame sometimes.

Happens on pepped up cinematics too where the head of the characters go out of frame for a moment.

Example video:

DRAGON.QUEST.XI.S-.Echoes.of.an.Elusive.Age.Definitive.Edition.-.2024-12-29.19-36-39.mp4

And to give a comparison point, using the old ultrawide mod (the one where you modify the .exe) it looks something like this:

DRAGON.QUEST.XI.S-.Echoes.of.an.Elusive.Age.Definitive.Edition.-.2024-12-29.19-40-03.mp4
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