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How to use the new feature of disabling blips for certain garages? #134

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Esterze opened this issue Nov 13, 2022 · 6 comments
Open

How to use the new feature of disabling blips for certain garages? #134

Esterze opened this issue Nov 13, 2022 · 6 comments

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@Esterze
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Esterze commented Nov 13, 2022

How to use the new feature of disabling blips for certain garages?

There's no example in the config.

@Esterze
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Esterze commented Nov 13, 2022

image

And this is new.

@Esterze
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Esterze commented Nov 13, 2022

	{
            label = 'Mosleys Garage',
            type = 'car',
            job = {['mosleys'] = 0},
            pedCoords = vector4(-58.7960, -1692.1808, 28.4918, 315.5908),
            zone = {name = 'mosleys', x = -49.95, y = -1686.55, z = 29.49, l = 20, w = 30, h = 0, minZ = 27.99, maxZ = 30.99},
            spawn = {
        	vector4(-55.3492, -1691.9043, 28.8281, 314.1229),
        	vector4(-61.3105, -1687.0631, 28.8282, 316.4094),
        	vector4(-55.0059, -1693.0482, 28.8304, 313.3588),
        	vector4(-53.1166, -1695.0072, 28.8302, 313.1441)
        	}

@Esterze
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Esterze commented Nov 13, 2022

Setting minZ and maxZ to nil or a number changes nothing.

@Esterze
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Esterze commented Nov 13, 2022

--Name: mosleys | 2022-11-13T14:11:01Z
BoxZone:Create(vector3(-49.95, -1686.55, 29.49), 20, 30, {
  name="mosleys",
  heading=0,
  --debugPoly=true
})

@Esterze
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Esterze commented Nov 13, 2022

I'm also having an issue with impounding vehicles.
The vehicles don't end up in luke_garages impound, for some reason.

@Esterze
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Esterze commented Nov 13, 2022

Vehicles that are outside before restart also don't end up in impound.

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