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[GL] Added missing binding flag to image resource in GLResourceHeap (…
MS Windows #691: Commit dcd8c85 pushed by LukasBanana
January 12, 2025 20:26 11m 5s master
January 12, 2025 20:26 11m 5s
[SPIRV] Improved code reflection for SPIR-V names.
MS Windows #690: Commit 1171ad1 pushed by LukasBanana
January 11, 2025 21:20 12m 42s master
January 11, 2025 21:20 12m 42s
[Mac] Enable Metal backend by default in CMake script (#143).
MS Windows #689: Commit bde04aa pushed by LukasBanana
January 11, 2025 18:36 12m 12s master
January 11, 2025 18:36 12m 12s
[DebugLayer] Report error in debug validation when PSO uses uniforms …
MS Windows #688: Commit aaedbdf pushed by LukasBanana
January 11, 2025 16:36 12m 31s master
January 11, 2025 16:36 12m 31s
[D3D12] Refactored NativeResourceHandle for D3D12 backend and updated…
MS Windows #687: Commit 3b7aef0 pushed by LukasBanana
January 7, 2025 02:10 11m 32s master
January 7, 2025 02:10 11m 32s
[iOS] Applies same build fix in NativeHandle.h for iOS as for macOS.
MS Windows #686: Commit e7f7690 pushed by LukasBanana
January 6, 2025 01:21 14m 26s master
January 6, 2025 01:21 14m 26s
[Mac] Fixed build issue in NativeHandle test on Mac.
MS Windows #685: Commit 9f0005a pushed by LukasBanana
January 6, 2025 01:17 5m 55s master
January 6, 2025 01:17 5m 55s
[Testbed] Fixed another build issue in NativeHandle test.
MS Windows #684: Commit ea31c88 pushed by LukasBanana
January 6, 2025 01:02 10m 55s master
January 6, 2025 01:02 10m 55s
[Testbed] More build fixes in NativeHandle test.
MS Windows #683: Commit 9eee690 pushed by LukasBanana
January 6, 2025 00:50 10m 27s master
January 6, 2025 00:50 10m 27s
[Wrappers] Added LLGLCombinedTextureSamplerDescriptor and llglGetReso…
MS Windows #682: Commit bc1ab6f pushed by LukasBanana
January 6, 2025 00:39 11m 2s master
January 6, 2025 00:39 11m 2s
[API] Add GetNativeHandle() to public Resource interface (#142).
MS Windows #681: Commit 893b419 pushed by LukasBanana
January 6, 2025 00:16 10m 46s master
January 6, 2025 00:16 10m 46s
[D3D11/12] Don't perform vsync in Present() right after swap-chain re…
MS Windows #680: Commit df69e9d pushed by LukasBanana
January 4, 2025 15:39 12m 58s master
January 4, 2025 15:39 12m 58s
[D3D12] Fixed resource transitions for deferred primary command buffers.
MS Windows #679: Commit 4f80f54 pushed by LukasBanana
January 4, 2025 02:59 13m 33s master
January 4, 2025 02:59 13m 33s
[D3D12] Added pooling of CPU access buffers.
MS Windows #678: Commit 05b8dc8 pushed by LukasBanana
January 4, 2025 02:24 12m 7s master
January 4, 2025 02:24 12m 7s
[D3D12] Fixed resource transitioning for Map-/UnmapBuffer.
MS Windows #677: Commit 3ce0c74 pushed by LukasBanana
January 4, 2025 00:45 13m 7s master
January 4, 2025 00:45 13m 7s
[D3D12] Refactored resource transition barriers.
MS Windows #676: Commit fbc5f1f pushed by LukasBanana
January 3, 2025 22:31 11m 37s master
January 3, 2025 22:31 11m 37s
[GL] Disable incompatible extensions during context initialization.
MS Windows #675: Commit 266ff2a pushed by LukasBanana
January 2, 2025 21:07 6m 17s master
January 2, 2025 21:07 6m 17s
[GL] Optimized caching of active texture layer.
MS Windows #674: Commit fdf3cf6 pushed by LukasBanana
January 1, 2025 17:52 11m 59s master
January 1, 2025 17:52 11m 59s
[GL] Fixed release of texture view in GLTextureViewPool.
MS Windows #673: Commit b3fadba pushed by LukasBanana
December 30, 2024 16:47 12m 2s master
December 30, 2024 16:47 12m 2s
[Misc] Fixed compile errors with Clang and GCC.
MS Windows #672: Commit f8c1432 pushed by LukasBanana
December 29, 2024 23:44 13m 52s master
December 29, 2024 23:44 13m 52s
[Misc] Fixed compile errors with Clang and GCC.
MS Windows #671: Commit 2589b42 pushed by LukasBanana
December 29, 2024 23:41 3m 0s master
December 29, 2024 23:41 3m 0s
[Misc] Fixed compile errors with Clang and GCC.
MS Windows #670: Commit 4f39f22 pushed by LukasBanana
December 29, 2024 23:26 12m 5s master
December 29, 2024 23:26 12m 5s
[Misc] Added color scheme for annotations in Testbed and added new pa…
MS Windows #669: Commit 2e893cf pushed by LukasBanana
December 29, 2024 23:22 5m 33s master
December 29, 2024 23:22 5m 33s
[D3D11] Fixed FillBuffer() for structured buffers.
MS Windows #668: Commit 4d12394 pushed by LukasBanana
December 28, 2024 02:21 12m 37s master
December 28, 2024 02:21 12m 37s
[D3D11] Report live objects in D3D render system destructor.
MS Windows #667: Commit f0afa4e pushed by LukasBanana
December 27, 2024 18:16 12m 25s master
December 27, 2024 18:16 12m 25s