Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiplayer: Connector tool shares pairing for all players #168

Open
DevonFrosch opened this issue Dec 11, 2024 · 1 comment
Open

Multiplayer: Connector tool shares pairing for all players #168

DevonFrosch opened this issue Dec 11, 2024 · 1 comment
Labels
bug Something isn't working Forge (all versions) Priority: Normal Indicates that the issue or enhancement is of normal priority Signals Problem belongs to the signals part

Comments

@DevonFrosch
Copy link

Hi,

we noticed on our server, that players share the pairing information of the connector tool. In other words:

  • Player 1 places a signal controller
  • Player 2 places a signal
  • Player 1 uses the connector tool on the signal controller
  • Player 2 uses the connector tool on the signal
  • The signal is now connected to the signal controller

We use release 1.3.3 for forge 1.12.2, we had the same behaviour on prerelease of 1.0 already.

This is great, if only one person on a server builds signal boxes (or two build them together), but on our sever, we already had multiple occasions of people "stealing" each others connections. As you can't really check connections after the fact, it is quite hard to verify that your connections are correct. It was mainly obvious because one used H/V signals and the other one tram signals.

Is there a possibility to store the connection data per player? I think two player colaborating to connect signals is going to be rather the rare occasion.

Thanks,
DevonFrosch

@DevonFrosch
Copy link
Author

As I just used this bug/feature together with someone else, maybe it would be an idea to have a separate Collaborative Connector Tool with the current behaviour as well. It's quite fast if you have one player in the signal box with the signal controllers and another player out in the field with the signals :D

@Danielxs01 Danielxs01 added bug Something isn't working Signals Problem belongs to the signals part Priority: Normal Indicates that the issue or enhancement is of normal priority Forge (all versions) labels Jan 2, 2025
@github-project-automation github-project-automation bot moved this to To do in Signals Jan 2, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working Forge (all versions) Priority: Normal Indicates that the issue or enhancement is of normal priority Signals Problem belongs to the signals part
Projects
Status: To do
Development

No branches or pull requests

2 participants