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Node2D.tscn
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[gd_scene load_steps=13 format=2]
[ext_resource path="res://playerAnimated1.png" type="Texture" id=1]
[ext_resource path="res://arrow_input.gd" type="Script" id=2]
[ext_resource path="res://lavatexture.png" type="Texture" id=3]
[ext_resource path="res://playerAnimated2.png" type="Texture" id=4]
[ext_resource path="res://playerAnimated3.png" type="Texture" id=5]
[ext_resource path="res://playerAnimated4.png" type="Texture" id=6]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 1 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 10.0
} ]
[sub_resource type="AnimatedTexture" id=2]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 5.78015, 46.4792 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
[sub_resource type="TileSet" id=5]
0/name = "lavatexture.png 0"
0/texture = ExtResource( 3 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 224, 96, 64, 64 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 4 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 109.496, 31.8871 )
[node name="Node2D" type="Node2D"]
position = Vector2( 0.742189, 221.535 )
[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
position = Vector2( 503.807, 158.918 )
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="KinematicBody2D"]
position = Vector2( -448.484, 96.4035 )
scale = Vector2( 0.329031, 0.329031 )
frames = SubResource( 1 )
frame = 1
playing = true
[node name="Sprite" type="Sprite" parent="KinematicBody2D"]
position = Vector2( -59.0518, -89.9034 )
scale = Vector2( 0.329031, 0.329031 )
texture = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
position = Vector2( -448.783, 95.9185 )
scale = Vector2( 5, 1 )
shape = SubResource( 3 )
[node name="TileMap" type="TileMap" parent="."]
position = Vector2( 448.148, 120.936 )
tile_set = SubResource( 5 )
centered_textures = true
format = 1
tile_data = PoolIntArray( -196608, 0, 0, -65537, 0, 0, -2, 0, 0, 65533, 0, 0, 131068, 0, 0, 196603, 0, 0, 262137, 0, 0, 262138, 0, 0, 262139, 0, 0, 262140, 0, 0, 262141, 0, 0, 262142, 0, 0, 262143, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMap"]
position = Vector2( 93.4636, 222.937 )
scale = Vector2( 5, 1 )
shape = SubResource( 6 )