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11.0.2: autocage generates an error multiple times. #16
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following the guidance of other addon developers that are scrambling to catch up to these surprise changes, adding the following line of code right before the offending lines of code seems to resolve the issue local IsAddOnLoaded = C_AddOns.IsAddOnLoaded or IsAddOnLoaded the line this needs to be added at are line 172 and lines 250 |
I've already resolved this issue in my pull request. Now, I'm just waiting for @Kruithne to review and merge my changes into the main branch. |
Hadn't seen your pull request @I-AM-T3X . Glad to see we have a healthy community of developer-types looking at this from different perspectives. Looking forward to a formal fix. Cheers. |
Also @I-AM-T3X , I just looked over your pull pull request, and I see you caught one other reference to isAddOnLoaded that my "brute force" fix missed. Kudos. |
Thanks, @karpana! It’s been a bit of a scramble with the recent API changes, but I’m glad we’re all working together to get things sorted quickly. I’m actually pretty new to Lua—I started learning because there are a few addons I use that aren’t being updated anymore, so I’ve been picking it up to keep them working for personal use. I really appreciate your thorough review and the collaborative spirit. Hopefully, we’ll have everything running smoothly again once the pull request is merged. Cheers! |
blizz dropped a surprise internal api change on us yesterday with the release of 11.0.2
Autocage now generates this error when the game is started up
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