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Add scale matrices
Web Assembly #123: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 39s main
September 16, 2024 12:15 39s
Unify matrix functionality
Web Assembly #122: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 36s main
September 16, 2024 11:58 36s
Fix the bvh
Web Assembly #121: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 1m 21s main
September 16, 2024 11:09 1m 21s
Implement texture to texture copy
Web Assembly #120: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 37s main
September 16, 2024 07:35 37s
Support buffer srvs
Web Assembly #119: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 3m 9s main
September 16, 2024 00:19 3m 9s
Add an option to use nvapi
Web Assembly #118: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 52s main
September 16, 2024 00:19 52s
Try to trace some rays
Web Assembly #117: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 49s main
September 15, 2024 18:00 49s
Build a raytracing hierarchy
Web Assembly #116: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 54s main
September 15, 2024 16:30 54s
Build raytracing volumes
Web Assembly #115: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 42s main
September 15, 2024 11:34 42s
Start adding a raytracing API
Web Assembly #114: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 37s main
September 15, 2024 02:06 37s
Make ray pipelines compile
Web Assembly #113: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 38s main
September 14, 2024 08:45 38s
Try to create raytracing pipelines
Web Assembly #112: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 44s main
September 13, 2024 16:25 44s
Make compute work
Web Assembly #111: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 41s main
September 13, 2024 08:02 41s
Support compute pipelines and UAV textures
Web Assembly #110: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 37s main
September 12, 2024 22:59 37s
Add resource transitions for descriptor set resources
Web Assembly #109: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 36s main
September 11, 2024 16:07 36s
Copy buffers to textures and take care of buffer alignment
Web Assembly #108: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 44s main
September 10, 2024 22:28 44s
Create samplers properly
Web Assembly #107: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 42s main
September 10, 2024 19:22 42s
Support more descriptor types
Web Assembly #106: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 38s main
September 10, 2024 08:22 38s
Simplify descriptor management
Web Assembly #105: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 1m 4s main
September 9, 2024 19:47 1m 4s
Set some descriptors
Web Assembly #104: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 35s main
September 9, 2024 16:45 35s
Do some D3D12 descriptor set setup work
Web Assembly #103: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 37s main
September 4, 2024 23:36 37s
Copy in the offset allocator for now (beware the license)
Web Assembly #102: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 40s main
September 4, 2024 22:46 40s
Add a buffer destroy function
Web Assembly #101: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 46s main
September 4, 2024 20:45 46s
Start handling descriptor heaps
Web Assembly #100: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 32s main
September 3, 2024 21:58 32s
Update Kong
Web Assembly #99: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 33s main
September 3, 2024 08:40 33s