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I don't really know if this should be a mod on its own, but I thought it would be cool to have different psi spells gated behind more than just the level up. Currently this is why psi isn't really in expert packs, or if it is then the whole mod is end game. For example if something is gated behind a drop that only charged creepers drop then people can use a lightning spell to make a charged creeper. With this way that I am requesting, access to tricks could be gated behind either finding an item or maybe a gamestage with the gamestages mod. Or maybe if there was a config per trick to enable or disable it?
The text was updated successfully, but these errors were encountered:
This is a feature that I am currently discussing with other people, it might be implemented in the future!
I'd have to look into how the gamestages mod works or any other way to gate the spell pieces, I don't think disabling the tricks with a config file is a good way to do it since it defeats one of PSI's design philosophies which is the ability to share spells
I don't really know if this should be a mod on its own, but I thought it would be cool to have different psi spells gated behind more than just the level up. Currently this is why psi isn't really in expert packs, or if it is then the whole mod is end game. For example if something is gated behind a drop that only charged creepers drop then people can use a lightning spell to make a charged creeper. With this way that I am requesting, access to tricks could be gated behind either finding an item or maybe a gamestage with the gamestages mod. Or maybe if there was a config per trick to enable or disable it?
The text was updated successfully, but these errors were encountered: