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[Concept] : [Unity] : Outline Shader for Pixel Art #3253

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h0lybyte opened this issue Nov 17, 2024 · 1 comment
Open

[Concept] : [Unity] : Outline Shader for Pixel Art #3253

h0lybyte opened this issue Nov 17, 2024 · 1 comment
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0 Neutral Level enhancement New feature or request unity Something is not working with Unity

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@h0lybyte
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Core Concept/Theory
We would need a clear and concise description of the concept. For example, It would be cool if [...]

The concept would be to automatically place a black outline around all the sprites in our game.
The video here goes into the concept that we want to do for the game, so a quick custom black shader for our game.

Actually we could even go a step further and make the outlines dynamic, but I believe starting with the black outline is good enough.
This will help blend in the different pixel assets that we have and give it a further polished look.


Alternative Ideas
Is there any other way this concept could be used?

There isnt any specific idea as of right now besides just giving them a solid look.


Alternative Examples/Sources
Are there any other references that you can provide?

The video provided is enough for now, but I can update this ticket with more content if needed.


Additional information
Add any other context or examples of this concept here.

No additional information as of right now.

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@h0lybyte h0lybyte added 0 Neutral Level enhancement New feature or request unity Something is not working with Unity labels Nov 17, 2024
@h0lybyte h0lybyte self-assigned this Nov 17, 2024
@h0lybyte h0lybyte added this to KBVE Nov 17, 2024
@h0lybyte h0lybyte moved this to Theory in KBVE Nov 17, 2024
@JigSawPsycho
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We will take a look at the video separately and work on this in a couple weeks.

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Labels
0 Neutral Level enhancement New feature or request unity Something is not working with Unity
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Status: Theory
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