Notes
+2025
+-
+
-
+
GoDot
+07:54AM
+After burning the midnight oil, I have gotten almost somewhere and yet no where at the same time? +Ugh, okay here is the original toml, going to back up a bit and see what I can do to resolve some of these issues.
+
+
+ [target.wasm32-unknown-emscripten]
+ rustflags = [
+ "-C", "link-args=-sSIDE_MODULE=2",
+ "-C", "link-args=-pthread", # was -sUSE_PTHREADS=1 in earlier emscripten versions
+ "-C", "target-feature=+atomics,+bulk-memory,+mutable-globals",
+ "-Z", "link-native-libraries=no",
+ "-C", "link-arg=-fwasm-exceptions",
+ "-C", "link-args=-sSUPPORT_LONGJMP=wasm",
+ "-C", "llvm-args=-enable-emscripten-cxx-exceptions=0",
+ "-C", "llvm-args=-wasm-enable-sjlj",
+ "-C", "link-args=-sDISABLE_EXCEPTION_CATCHING=1",
+ ]
+
+
+That was the original toml, but I am going to back up and remove some of the flags that are there. +Next going to replace this:
+ "cargo +nightly build -Z build-std -Z unstable-options --target wasm32-unknown-emscripten --artifact-dir dist/wasm",
+
+With a bit of a better build? +Okay wow, 151MB to 338KB.
+-
+
-
+
Music
+10:58PM
+I decided it would make sense to move the music into its own component. +Now we need to test the build and make sure that it works on itch. +Okay the
+DLL
for debug is around 283MB, but let us see what the size is for a normal release. +Less than 1MB, we are good to go, yessir!
+
2024
-
diff --git a/docs/journal/01-23/index.html b/docs/journal/01-23/index.html
index 1c73fbb2b5..696a0fb089 100644
--- a/docs/journal/01-23/index.html
+++ b/docs/journal/01-23/index.html
@@ -180,10 +180,39 @@
});
});
});
-
+
Table of Contents:
January: 23
Notes
-2024
+2025
+-
+
-
+
DLL
+12:26AM
+I believe that we are getting close to making sure that our future games within godot can run on mac, windows and the browser. +The only other operating system that I would target would be linux but I am not too worried about that for now.
+
+ -
+
HexGrid
+12:27AM
+After finishing up the music manager, we would want to figure out the best way to render the hexgrid aka the map itself.
+
+ -
+
RustConfig
+02:45AM
+Going back around, I am going to include the older flags for now! +Granted that it would still create a bit of a larger wasm but I also want to make sure that the wasm will work on itch. +We can test the configuration here below when I get a bit more time.
+
+
++ "-C", "link-args=-sSIDE_MODULE=2", + "-C", "link-args=-pthread", # was -sUSE_PTHREADS=1 in earlier emscripten versions + "-C", "target-feature=+atomics,+bulk-memory,+mutable-globals", + "-Zlink-native-libraries=no", + "-Cllvm-args=-enable-emscripten-cxx-exceptions=0" + +
2024
-
7:30am -
diff --git a/docs/journal/01-24/index.html b/docs/journal/01-24/index.html index 41b780cab6..04b1fc107b 100644 --- a/docs/journal/01-24/index.html +++ b/docs/journal/01-24/index.html @@ -180,10 +180,25 @@ }); }); }); -PreWork
+
Table of Contents:
January: 24
Notes
-2024
+2025
+-
+
-
+
Email
+01:03AM
+After migrating the n8n over to the kubes, I forgot to deploy my email system. +Ugh, we have a backlog of around 1200 emails to go through, I cleaned up around 700 so far but it has been an issue. +Granted the older n8n beta workflows from the coolify are still running, so half the email filter system is down.
+
+ -
+
Bevy
+01:15AM
+Next project for the gamejam will be to build out the gridmap, hmm I am thinking that we just use bevy_ecs for it.
+
+
2024
-
8:24am -
diff --git a/docs/journal/01-25/index.html b/docs/journal/01-25/index.html index 8149bfb8a3..02fb4a609b 100644 --- a/docs/journal/01-25/index.html +++ b/docs/journal/01-25/index.html @@ -28,8 +28,8 @@Erust
Table of Contents:
January: 25
Notes
-2024
+2025
+-
+
-
+
Godot
+08:45AM
+Finished up a quick godot meeting and now switching gears to focus on getting past that last hurdle. +The goal of the extension is so that we can use it again in the future without having any major issues.
+04:53PM
+The next update will be for the load textures in 2D/3D, but before I spend too much time on that, I need to finish up the hex map generation. +Currently the goal is to use the bevy ecs to help generate the world and fill in the hex tiles but the formula that I am using is not really working as I would have hoped.
+
+ -
+
ShieldHero
+09:05PM
+Watching season 2 of the shield hero while slowly drifting to sleep, I been slacking on the digital journal updates but I still keep a written log of all my journal entries.
+
+
2024
-
6:30am -
diff --git a/docs/journal/01-26/index.html b/docs/journal/01-26/index.html index b93f8571bf..8f3eed616b 100644 --- a/docs/journal/01-26/index.html +++ b/docs/journal/01-26/index.html @@ -28,8 +28,8 @@Dreams
+
Table of Contents:
January: 26
Notes
keys
@@ -193,7 +193,28 @@keys
kbve
-shieldwall
2024
+2025
+-
+
-
+
Pasta
+10:35AM
+The best way to start the day is to create a nice pot of pasta for the whole day! +I am using a lentil-based pasta with my four cheese sauce, it hits perfect for lunch and the rest of the day.
+
+ -
+
ECS
+11:33PM
+The Bevy ECS will be for the tilemap and I got it to render the basic tiles, yet the placement of them is still a bit off. +I am going to spend a bit too much time trying to resolve it but I think it will be worth it for the future.
+
+ -
+
UI
+12:55PM
+The UI/UX Godot extension will need a couple updates, one is a better menu system and the other will be a couple message canvas. +One of the first ones that I want to add is a visual novel style canvas that will load a background image, an avatar and some kind of animation for the text to be displayed.
+
+
2024
-
7:00am -
diff --git a/docs/journal/01-27/index.html b/docs/journal/01-27/index.html index b10dcba742..92d1c8f4b1 100644 --- a/docs/journal/01-27/index.html +++ b/docs/journal/01-27/index.html @@ -28,8 +28,8 @@Bear
Table of Contents:
January: 27
Notes
-keys
-Need to keep track of these keys:
+2025
-
-
portainer_stack
- Added
-jwt_secret
- Added
-portainer
- Added
-hcaptcha
- Added
-kbve
- Added
-shieldwall
- Added
+-
+
Markets
+08:03AM
+It is amazing to see how a single resource like deepseek was able to rip apart the markets. +Looking at the cheap $NVDA stock is making me think about dumping into the 1k mark really quick? +1000 shares would really be good a solid investment right about now.
+
+ -
+
WoW
+06:25PM
+Some quick hardcore runs on my new hunter and then going to switch over to the shaman after that.
+
+ -
+
Godot
+09:37PM
+The UI patch for the extension is a bit more annoying than what I would have thought. +Ugh, I think I will have to get the computer back online asap because the speed and delay is getting to me! +Having WSL open with wow is already killing my setup, ughhh.
+
Hosts
-Need to extend the hosts table.
-2024
+2024
-
11:30am -
diff --git a/docs/journal/01-28/index.html b/docs/journal/01-28/index.html index ea074d91c7..c7d638d21f 100644 --- a/docs/journal/01-28/index.html +++ b/docs/journal/01-28/index.html @@ -28,8 +28,8 @@Schema
+
Table of Contents:
January: 28
Notes
Unreal
- Unreal Engine Tools, specifically for pipelines, https://src.redpoint.games/redpointgames/uet
2024
+2025
+-
+
-
+
Godot
+11:07AM
+The UX/UI extension has been taking a bit too much of my time trying to figure out how to adjust the text display. +One of the issues that I am having is trying to balance the text appearing and not getting in a way of the avatar.
+01:49PM
+A WSL command would make sense to add, where it then runs the build for windows, wasm and linux. +Then we can add a m1 build that does mac, wasm and linux?! Hmm, going to keep notes on this for future reference.
+It would look something like this:
+
+
++ "build-wsl": { + "executor": "nx:run-commands", + "options": { + "commands": [ + "pnpm nx run rust_godot_towerdefense:build-linux", + "pnpm nx run rust_godot_towerdefense:build-windows", + "pnpm nx run rust_godot_towerdefense:build-wasm" + ], + "parallel": false + } + }, +
This would then run all three for us , making it a bit eaiser via this shell command:
+
++./kbve.sh -nx rust_godot_towerdefense:build-wsl + +
-
+
-
+
Menu
+02:17PM
+The menu system will be expanded later today to include some custom shaders.
+
+
2024
-
9:53am -
diff --git a/docs/journal/index.html b/docs/journal/index.html index 16998c804a..c3d73e20f0 100644 --- a/docs/journal/index.html +++ b/docs/journal/index.html @@ -179,7 +179,25 @@ }); }); }); -Refactor
The Creator’s Diary: Adventures in Art, Tech, and Cinema
Explore daily dispatches from a modern-day Renaissance journey, spanning the realms of art, technology, and ancient wisdom. Dive into a world where algorithms meet aesthetics and every day is a new adventure in beta.
The Creator’s Diary: Adventures in Art, Tech, and Cinema
Explore daily dispatches from a modern-day Renaissance journey, spanning the realms of art, technology, and ancient wisdom. Dive into a world where algorithms meet aesthetics and every day is a new adventure in beta.
KBVE Team
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Daily Log for January 27th of each year!
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Insights
Stay up-to-date with the latest trends and developments in the construction industry with insights from ScrewFast's team of industry experts.
The Future of Construction Technology
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+ which automatically prefetches the linked page to speed up navigation. -->
KBVE Team
Jan 24, 2024
January: 24
Daily Log for January 24th of each year!
Insights
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+