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NiceUnreal.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28315.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{31A74898-5B32-440C-BD10-57A13CB9DF25}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NiceUnreal", "Intermediate\ProjectFiles\NiceUnreal.vcxproj", "{845C2005-26DC-454D-A1EC-0170121C26B4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
ProjectSection(SolutionItems) = preProject
..\..\..\..\..\..\Program Files\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\..\..\..\Program Files\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Android = DebugGame Editor|Android
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Android = DebugGame|Android
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Android = Development Editor|Android
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Android = Development|Android
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Android = Shipping|Android
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{31A74898-5B32-440C-BD10-57A13CB9DF25}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{31A74898-5B32-440C-BD10-57A13CB9DF25}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame Editor|Android.ActiveCfg = Invalid|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame|Android.Build.0 = Android_DebugGame|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame|Win32.Build.0 = DebugGame|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.DebugGame|Win64.Build.0 = DebugGame|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development Editor|Android.ActiveCfg = Invalid|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development Editor|Win64.Build.0 = Development_Editor|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development|Android.ActiveCfg = Android_Development|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development|Android.Build.0 = Android_Development|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development|Win32.ActiveCfg = Development|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development|Win32.Build.0 = Development|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development|Win64.ActiveCfg = Development|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.Development|Win64.Build.0 = Development|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.Shipping|Android.ActiveCfg = Android_Shipping|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Shipping|Android.Build.0 = Android_Shipping|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Shipping|Win32.ActiveCfg = Shipping|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Shipping|Win32.Build.0 = Shipping|Win32
{845C2005-26DC-454D-A1EC-0170121C26B4}.Shipping|Win64.ActiveCfg = Shipping|x64
{845C2005-26DC-454D-A1EC-0170121C26B4}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{31A74898-5B32-440C-BD10-57A13CB9DF25} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
{845C2005-26DC-454D-A1EC-0170121C26B4} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
EndGlobalSection
EndGlobal