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xLua exception : Framework.Updater.Coroutine:100: Net.Util.PBUtil:14: attempt to call a nil value (field 'loadfile') stack traceback: Net.Util.PBUtil:14: in local 'func' Common.TableUtil:126: in function 'table.walk' Net.Util.PBUtil:11: in method 'LoadPB' GameMain:10: in upvalue 'Initilize' GameMain:62: in local 'func' Framework.Updater.Coroutine:42: in function <Framework.Updater.Coroutine:39> stack traceback: [C]: in function 'error' Framework.Logger.Logger:18: in field 'LogError' Framework.Updater.Coroutine:100: in upvalue '__PResume' Framework.Updater.Coroutine:115: in function 'coroutine.start' GameMain:61: in function 'GameMain.Start' [string "chunk"]:1: in main chunk at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) [0x00040] in /Users/wangzhumo/Workspace/UnitySpace/Nice-Lua-master/Assets/Scripts/XLua/Scripts/LuaEnv.cs:443 at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) [0x00078] in /Users/wangzhumo/Workspace/UnitySpace/Nice-Lua-master/Assets/Scripts/XLua/Scripts/LuaEnv.cs:276 at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) [0x0000d] in /Users/wangzhumo/Workspace/UnitySpace/Nice-Lua-master/Assets/Scripts/XLua/Scripts/LuaEnv.cs:290 at XLuaManager.SafeDoString (System.String scriptContent) [0x00010] in /Users/wangzhumo/Workspace/UnitySpace/Nice-Lua-master/Assets/Scripts/XLua/XLuaManager.cs:110 UnityEngine.Debug:LogError (object) Logger:LogError (string,object[]) (at Assets/Scripts/Common/Logger/Logger.cs:63) XLuaManager:SafeDoString (string) (at Assets/Scripts/XLua/XLuaManager.cs:115) XLuaManager:StartGame () (at Assets/Scripts/XLua/XLuaManager.cs:149) AddressableUpdater/<StartGame>d__8:MoveNext () (at Assets/Scripts/GameLaunch/AddressableUpdater.cs:125) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
local PBUtil = BaseClass("PBUtil", Singleton) -- 加载所有PB local function LoadPB(self) local pbFiles = { "Net/PB/OuterMessage.pb", } print(CS.GameUtility.GetPlatform()) -- print OSXEditor --编辑器下和移动端,加载位置不同 if(CS.GameUtility.GetPlatform() == "WindowsEditor" or CS.GameUtility.GetPlatform() == "OSXEditor") then table.walk(pbFiles,function(i,path) print(pb) -- print 0x000 print(pb.loadfile) -- print nil assert(pb.loadfile("Assets/LuaScripts/"..path)) print(path.." pb load success") end) else table.walk(pbFiles,function(i,path) ResourcesManager:GetInstance():LoadAsync(path..".bytes", typeof(CS.UnityEngine.TextAsset), function(data) print(path.." pb load addr success") assert(pb.load(data.bytes)) end) end) end end PBUtil.LoadPB = LoadPB return PBUtil
print(pb.loadfile) -- print nil
更换xlua.bundle即可
xlua.bundle
https://github.com/chexiongsheng/build_xlua_with_libs
https://github.com/chexiongsheng/build_xlua_with_libs/releases/tag/v2.1.15
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Error Stack
原因
print(pb.loadfile) -- print nil
解决方法:
更换
xlua.bundle
即可https://github.com/chexiongsheng/build_xlua_with_libs/releases/tag/v2.1.15
解压Plugins覆盖项目Plugins/XLuaxlua.bundle
替换项目中的xlua.bundle
The text was updated successfully, but these errors were encountered: